Unity has changed its pricing model, and game developers are pissed off::Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.
From what I understand this change will retroactively apply to games released in the past as well. I think that’s a rather scummy move on Unity’s part. “I’ve altered the deal. Pray I don’t alter it further.”
And it’s not like game devs have been using a free product. They already pay for it through expensive licenses per developer.
If the justification on Unity’s part is true, that for each install of a Unity game the runtime environment needs to be downloaded from their servers, then maybe they should look into fixing that rather than nickle and diming their customers for each individual install (customers in this case being the game developers)
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They expect Game Pass titles to have their bill footed by Microsoft.
There’s kicking the nest, and then there’s kicking the fucking queen bee.
I don’t get it…Unity just forced the entire development community to use Unreal. The pricing structure isn’t even close between the two.
At 200k downloads at 1$ a pop, unreal is still free…Unity is $40k.
That’s a 20% cut…on top of Apple/Google’s 30% cut. You only get 50% of the sticker price. That’s fucking criminal.
Well, glad that I switched away from Unity in 2016. The competition by the Unreal Engine caused some really weird business decisions back then.