• BaroqBard@lemmy.world
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    1 year ago

    Superb is right! Absolutely a delight, it’s become something I keep returning to on a regular basis. Each time, just enough balance between “chilled out,” familiarity, and freshness of relevant judgment/choice-making. Definitely helps that the UI is absolutely on point throughout and the music is a delight.

    • Potatos_are_not_friends@lemmy.world
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      1 year ago

      Kinda. Frostpunk, I felt I had to choose between multiple bad choices. Where this is a bit more optimistic.

      It’s more RTS-feeling, where you can CHOOSE to go to that route, and just roll with the punches. And it’s so sweet when your choices line up to the danger.

  • glimse@lemmy.world
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    1 year ago

    I bought it Saturday then played it for like 24 hours straight. Got close once but haven’t won yet

  • Chee_Koala@lemmy.world
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    1 year ago

    I need a solid tutorial vid to get me goin on this one, somehow it’s mechanics fail to click in my brain and I have the hardest time just not dying. Anyone have a lead on that?

    • glimse@lemmy.world
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      1 year ago

      I still haven’t beat it but the 2 tips I learned that changed the game for me are:

      1. Don’t select your building blueprints right away. Wait until you’ve unlocked more of the map to see what you can actually use

      2. Build the crude workshop ASAP and start making planks and fabric

    • Damionsipher@lemmy.world
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      1 year ago

      Beside each race portrait there is an expanded menu that shows what makes them happy. Referencing this menu is essential to ensure your workers don’t die or leave. I pretty much always get a lumber mill or carpenter asap to help speed up plank production too. Cloth and brick production are pretty essential too, but with planks alone you can at least get everyone housed in the large shelters.

    • Touching_Grass@lemmy.world
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      1 year ago

      This was me too. I know I would love it if I gave it the time but my first few playthroughs didn’t catch me right away. Couldn’t get into the game loop

    • BaroqBard@lemmy.world
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      1 year ago

      My main suggestion is to set your recipe limits - if you just keep making everything beyond reasonable levels, you run out of materials nonsensically, i.e. “No, I REALLY don’t need 200 brick, thanks, I’d rather have some pottery, just a LITTLE BIT, PLEASE”