• chakan2@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    3
    ·
    11 months ago

    I’m happy with their decision. Their games have always been about a stellar single player story/experience.

    It’s refreshing to see a studio turn down a horde of cash to focus on their art.

  • mistrgamin@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    11 months ago

    Damn. I was actually looking forward to it since I liked the factions mode on ps3. I wonder if people still play it

    • caut_R@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      arrow-down
      2
      ·
      11 months ago

      In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.

      • schmidtster@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        11 months ago

        No one asked for live service and I don’t think they mentioned it until now themselves.

        If it was as good as they thought it was, they would make it work, sans live service.

        • Stovetop@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          11 months ago

          It had been mentioned previously. After Sony acquired Bungie, they put them to task on auditing a few other projects to figure out how to optimize the live service models of several upcoming games, with TLoU 2’s multiplayer mode being among them. After Bungie’s assessment was not overly favorable, the project was frozen (in news earlier this year) and now appears to have been officially canceled.

  • Pratai@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    3
    ·
    edit-2
    11 months ago

    The only way TLoU would work as a successful online game is as a co-op. Nothing more.

    PvP deathmatch belongs to Fortnite and crap like that.

    • bruhduh@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      11 months ago

      Sad that corporations don’t do alot of split screen coop games like before, yeah there are solutions like universal split screen or nucleus coop but they are windows exclusive

  • PieMePlenty@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    11 months ago

    Yeah I wasn’t looking forward to a last of us live service game. I’m glad Sony didn’t grab them by the balls and pushed more on this as I’m sure they’d jump at the opportunity to have a cash cow live service on their hands.

    It did look like naughty dog was having a tough time with this one seeing how we’ve had no updates on it despite being in development for 4 years? Certainly didn’t feel like their hart was in it. I hope this is a weight off their shoulders and now can focus on the next project.