These laws will ban rewards for spending money within a game for the first time, ban rewards for buying consecutive microtransactions, and ban rewards for daily log-ins.
It’s so destructive that even China doesn’t like it
It’s so destructive that even China doesn’t like it
They probably love that it’s hurting competing nations, though.
Very rare China W.
Seriously seeing this come from China is
Mildly confusing, very unexpected but very much a cool move.
China has always been against gaming it’s the money they like.
If it was only money they wanted they would not do this. The limitations they are imposing will cut revenue to their biggest Game companies. I mean, the laws are not in effect and there was already a big crash on Netease and Tencent stock prices.
To add onto what the others have said, the CCP isn’t shy about enforcing restrictions on digital media domestically. For instance, TikTok in China (Douyin) is quite different from the international version with strictly-enforced time limits, content restrictions, etc.
Yeah im sad China is so far ahead of curbing predative monetization than my own country is, now.
But think about the CEO’s freedom of abusing gambling addicts outside of a safe environment with virtually no regulation and that can be used by kids and teens!
I actually wouldn’t have anything against gacha games if they all were marked as Adult-only, even the most dumbass parents would think twice about buying EA FC if it had the AO rating.
And not only AO, if it included the same required gambling-warnings other gambling system have to show every time they so much as mention their name.
Probably because CCP wants other countries’ citizens to be addicted to games but not their own.
How else would they have 9-9-6 model if Chinese youth started going down the path of Japanese hikikomoris?
China doing a better job regulating corporations than the west is nothing new.
Even this current one happened while Tencent was barely recovering from another regulation set last year. Kicking megacorps while they’re down lol as they should.
Very common W
Well done, I hope other countries will follow.
If there’s a behavior psychologist/researcher involved in the creation of a product, it’s evil, simple as. Those gacha games absolutely use them.
Didn’t China also recently introduce a limit of hours adolescents can game?
The world would be a better place without those transactions in my opinion. It might sound extreme but in my view this is the first step towards gambling addiction.
We as humanity are becoming really obsessed with everything digital instead of spending more time physically interacting with our peers. And unfortunately I am no exception.
China being based as always
“As always” is pretty strong, even in this context.
It’s a bit of a hyperbole of course. But China is generally much better at regulating corporations like this.
I haven’t had a look at the original text from China, but wondering how much they accounted for. Any of these rules could be easily circumvented if they didn’t account for multiple scenarios.
Rewards for spending money within a game for the first time
“We don’t have a reward for spending money for the first time, but everyone does have a digital coupon for $5 off of their first $10 purchase when they make an account.”
Rewards for buying consecutive microtransactions
“The players don’t get any extras when they buy more of our digital currency, but every gacha pull does make the next 5 pulls a bit cheaper.”
Rewards for daily log-ins.
“No, we’re not giving rewards for daily log-ins, but players can buy this bonus that adds a gift-giving NPC to the main town for 30 days, who will trade a small parcel of premium currency for a single gold coin once per day.”
I guess we just shouldn’t make any law about anything since people can go “well akshually” about it. /s
That’s not what I’m saying. I was just hoping this law has teeth, because companies who are greedy for money will always try to circumvent whatever new restrictions are sent their way.
I’m thinking back to earlier policies set by China like the restrictions against showing undead/human remains in video games. World of Warcraft set up all these euphemistic workarounds to circumvent the law while realistically changing as little as possible, basically defeating the purpose of it.
China outlawed loot boxes, but then season passes and gatcha models were implemented in short order to continue exploiting consumers. If the law doesn’t account for all sorts of scenarios that can be abused, it’s just going to be a game of cat and mouse.
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