• bisby@lemmy.world
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    1
    ·
    10 months ago

    It’s a good thing League of Legends is adding Vanguard so it can’t be run on Linux anymore.

  • umbrella@lemmy.ml
    link
    fedilink
    English
    arrow-up
    9
    ·
    10 months ago

    some lemming was actually arguing with me the other day about how kernel anticheat is needed and impossible to beat.

  • shadoh@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    1
    ·
    10 months ago

    I prefer anti cheat by design, its probably easier said than done though and impossible for precision shooters like CS. But things like making team work more important than wall hacks and making your approach and strategy more important than how good you are at aiming

    • merthyr1831@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      Exactly what I thought. The competitive, individualistic nature of modern competitive shooters makes cheating far too profitable. Not just in a micro sense (winning a game) but also in a macro sense as these games offer prizes, lootboxes, social fame from winning consistently.

  • DacoTaco@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    10 months ago

    Listened to this while i was working, it was more about ways of cheating than software tech that helps cheating. But regardless an interresting bit. Shows that if somebody will cheat they will cheat and its done more often than you think

  • merthyr1831@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    10 months ago

    Fascinating video!

    IMO, the issue is social, rather than a technical one. Competitive games, especially ones that can make people a lot of money through cosmetics, prizes, even just social capital (“high skill” players are the ones that dominate streaming platforms, after all) all provide a real, tangible benefit to the cost of cheating.

    Consider the games where legitimate players suffer the most impact from cheating: MOBAs and competitive FPS. Consider games that have limited to no cheating problems: Indie games, single player experiences (duh), cooperative games.

    One reason I’ve put 100s of hours into Deep Rock Galactic (ROCK AND STONE!) is because I can get the same multiplayer experience but without the stress or suspicion of competing with others. This might be obvious, but if you think about it the draw of many of these competitive games isn’t just the competitive aspect, but the cooperative aspect.

    You could easily play 1v1 on many of these games (Rocket League, CSGO, Valorant all have popular 1v1 modes) but the largest playerbases always exist on the team side of these games: There’s a real draw to working cooperatively towards a common goal.

    PvE and Co-op is a massively underlooked gaming paradigm that is thankfully coming into its own after the last few years. DRG, It Takes Two, CoD Zombies, Minecraft, Overcooked etc. all have incredibly dedicated communities and I don’t think that’s a coincidence.

    Couch/online Co-op totally counter the problems faced by competitive, player-vs-player toxicity and cheating. I know it sounds like a reach, but does it surprise you that gaming genres that emulate capitalism (competition and individualistic profit-seeking) are facing many of the same problems of capitalism (cheating against “legitimate” participants, toxic cultures of “the grind” and many others). Maybe competition, at least in a direct sense, can be a curse to your game from the beginning?