Quite odd that this is supposed to come to Switch just about when the next console will probably release. I wonder whether this will be the switchover (ha!) title akin to Twilight Princess or Breath of the Wild.
No doubt it will come to both consoles. I just wonder what upgrades there will be on the new console.
I’m guessing a single release, and the game being used to show off the backwards compatibility features of the next system. Probably the usual 800p-900p 30fps on Switch and something higher when slotted into a Switch 2.
30fps would be a joke on the normal switch. All the Metroid Prime games are running at 60, even the MP Remaster. I’d be surprised if 4 would run at 30.
Were at the end of the generation, this game has been in development for years. If there’s a time where the devs really know how to use the hardware to its full potential, it’s now.
FINALLY!
Just wish we could use Wii controls. That was the best way to play prime. The switch remaster was okay, but not as good.
Oh man, Wiimote and nunchuck on Metroid Prime was incredible. So goddamn intuitive. You just… point at everything. I’ve actually been holding off on the remake because my one and only playthrough of MP1 was with the wiimote. It ruled.
Playing the original (GameCube) is also fun. For me neither control structure is the end all be all, I just preferred the Wii version.
The remake was visually good for the most part, but I think the original looks better overall.
I hope they release all 3 of the original primes with the remaster before 4 comes out, but I’ll still be playing my Wii prime trilogy 🤣
Switch remaster has a motion controls option. I quite like it. Is that comparable to how it played on the Wii?
I guess you forgot about the Wii remote turning being too slow for fighting the hive queen
Yeah definitely have to turn up the sensitivity. The default level has you turning suuuuper slow.
I maxed it out and it was still slower than the GCN stick let you turn. Beating the bee boss thus relied on luck where it shouldn’t.
Can’t argue there!
Yeah, Switch pointer controls were pretty YMMV, simply because the joycons themselves aren’t nearly as reliable in that regard as the Wiimotes were.
The Wiimote worked with a pair of IR blasters to locate your screen. Joycons have no idea where your screen is. In that light, that they work as pointing devices at all is actually rather impressive.
I can’t believe this is a real game I might get to play one day. The trailer doesn’t even look that good, I’m just excited the project survived.
Some serious halo vibes. Are all the prime games like that?
Halo is more “figuring out how to defeat this room of enemies IS the puzzle” whereas Metroid’s puzzles are platforming and figuring out how to apply this new item to the areas you’ve already visited, and there just happen to also be enemies to fight.
This trailer definitely looked more halo then.
Besides the low resolution, those don’t look like Switch graphics to me.
Devs tend to go with simplified or cartoony graphics for legibility on the small integrated screen, but that’s just an art style choice. Doesn’t look too far off from Xenoblade 3, especially given polygons will be saved by not having to render a mile out. Or consider that Doom 2016 runs decently on the Switch.
Meh.