Official description: Dungeon Clawler is a Roguelike Claw Machine Deckbuilder. Build your deck, grab weapons and items from the claw machine to battle enemies, discover powerful perks that create game-changing synergies and unleash crazy combos as you fight your way through the dungeon!
My take: I played the demo earlier this year and it was a blast. I’m really enjoying the “roguelite with a gameplay twist” fad at the moment with Ballionaire, Balatro, Solitairica, and now Dungeon Clawler.
The name of the game is absolutely not SEO-friendly, although it’s a good name it’s incredibly hard to find with search engines for some people. (Especially because Google likes to show you what Google thinks you are looking for, as opposed to what you are saying you’re looking for)
At €/$ 8.99 (10% launch discount) this game is almost a steal. It’s also on mobile for €/$ 4.99
To be completely fair when I read that it was cheaper on mobile and on mobile. I almost immediately went and downloaded it because I have Google Play money from Google rewards.
I’lll double down on both my feelings. There’s no way I’d play this on PC because it is two slow paced, but it’s like a perfect mobile game.
And also that I feel a little constrained about how much my choices are actually making a difference. Like if I could change the amount of tension in the claw or there was some way I can make a bigger set of changes in the beginning of the game. I would like it a whole lot more
That being said, definitely 100% worth every dollar on mobile. And I really like the claymation-esque intro video they added, or at least I had never noticed it before
You do get other types of “claws”, them being magnets, tentacles, harpoons and maybe more with their own unique traits.
I see what you mean though. There’s a lot of RNG involved and you can’t really improve your clawing game other than aiming for the best.
To me, this is less of a gripe and more part of how I am expecting roguelites and roguelikes to behave.