• lorty@lemmy.ml
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    11 minutes ago

    Summoner class going to eat good. Guess I’ll do another playthrough of terraria.

  • Nima@leminal.space
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    4 hours ago

    i love how terraria is the 7th best selling game ever and they are just chill with everyone.

    i adore the dedication to fun. they just keep rollin.

    • chiliedogg@lemmy.world
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      19 minutes ago

      My understanding is they keep adding features even though they’re supposed to be done because they still play the game constantly themselves and end up wanting more content.

    • colderr@lemmy.world
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      34 minutes ago

      Re-Logic is just chill overall. Barely any drama and they respect their players. Which I love!

    • randombullet@programming.dev
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      17 minutes ago

      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more years to go!

  • mlg@lemmy.world
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    6 hours ago

    I don’t care how much of a pirate cheapo game this is, watching Nintendo go ape over practically a knockoff someone could have made as a joke is amusing, especially with their playerbase success.

  • TxzK@lemmy.zip
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    7 hours ago

    Aren’t they being sued by Nintendo rn? That’s some balls from both sides lol.

    • Fubarberry@sopuli.xyz
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      7 hours ago

      That lawsuit might take years, and the requested damages from Nintendo are only $66,000. Palworld isn’t going to be shut down anytime soon, even if they lose the case.

        • Fubarberry@sopuli.xyz
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          6 hours ago

          There was a request to halt sales until the specific mechanics were removed, with the mechanics being throwing pokeball like items and riding monsters.

            • I Cast Fist@programming.dev
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              11 minutes ago

              ackshually 🤓

              One of the patents was for seamlessly transitioning from one type of ride to another, as it happens in Legends Arceus, ie: jumping into the water while riding the stag will automatically change to the giant piranha. The irony here is that palworld lacks anything like that, you never transition between 2 different mounts without player input. The closest to that is using some pals as gliders, but you’ll just get back on your feet once you touch the ground or water.

              Another patent was for throwing stuff at enemies in order to begin combat. They’re all hard reads, mostly because they read like they’re describing how Legends Arceus works in minute detail.

            • SkyezOpen@lemmy.world
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              4 hours ago

              Fuck it, have Nintendo sue blizzard whole they’re at it. I want to see a nerd bloodbath.

        • QuadratureSurfer@lemmy.world
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          6 hours ago

          I looked through a few articles but couldn’t find anything about a term that would shutdown Palworld just because Nintendo won the lawsuit.

          The worst case scenario would be something like Palworld having to change their “Pal Spheres” into “Pal Cubes” or prisms, or something similar.

        • ms.lane@lemmy.world
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          6 hours ago

          In Japan.

          With the money they’ve made already, they could move the team to US, where none of this would fly.

    • Lem Jukes@lemm.ee
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      6 hours ago

      The suit is effectively not about the money at all. It’s about setting a precedent in Japanese court to basically allow Nintendo to patent whatever they want, whenever they want, so they can go after and shut down competitors with ease. Pirate Software has a decent and short breakdown on their youtube channel iirc

    • ABCDE@lemmy.world
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      7 hours ago

      Does that mean they should stop functioning because Nintendo is suing them?

    • QuadratureSurfer@lemmy.world
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      3 hours ago

      I think that’s a fair question given how it initially launched.

      I’m no longer falling through the map. I can’t remember the last time that happened (except for the early days of the game).

      I’ve only seen other players joining my world getting stuck inside of rocks when they initially spawn in, but you can just get out by spawning a pal that you can mount right next to the rock that you’re stuck in. Edit: Note: This bug is rare and doesn’t happen often anymore.

      • Tattorack@lemmy.world
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        48 minutes ago

        Thanks for the answer. How are other elements in the game?

        I wanted to get Palworld until I saw a friend play it near launch. I held off of buying it for these reasons:

        • Bad pathfinding with enemies and allies getting stuck or easily confused by terrain objects.

        • “Dumb”/static enemy AI behaviour, such as just standing and doing its basic attack animation.

        • Character clipping issues with player structures.

        • Occasional really weird physics issues.

        Good they fixed the map falling issue, though.

        • I Cast Fist@programming.dev
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          4 minutes ago
          • Pathfinding still sucks and people abuse that for bosses, building walls or whatever to glitch them. The good-ish is that this has been mostly fixed for base working pals, they’ll either work in place or teleport to the thing where they’re supposed to work. Sometimes they may still drop “inside” foundations, so you gotta remove/add them again from the base bench.
          • Enemy AI still sucks - same applies for your combat pals’ AI. Attack, wait, maybe move a bit, repeat. They don’t dodge or attempt to move except when positioning for an attack.
          • Happens more often with online play. Playing offline is a lot more stable regarding clipping issues
          • I think those are mostly fixed