Well the get formulaic because it made money. And followed a successful formula. Breaking that and innovating is hard and risky.
Especially if the people making the game don’t understand their core audience.
Dice and EA are perfect examples of that with Battlefield. They had a good thing with graphics and whatnot and could have chosen to focus on engine optimization, scaling etc. Instead they chased the dragon of what other games were popular (like pubg, apex etc) and made a turd.
Well the get formulaic because it made money. And followed a successful formula. Breaking that and innovating is hard and risky.
Especially if the people making the game don’t understand their core audience.
Dice and EA are perfect examples of that with Battlefield. They had a good thing with graphics and whatnot and could have chosen to focus on engine optimization, scaling etc. Instead they chased the dragon of what other games were popular (like pubg, apex etc) and made a turd.