• MudMan@fedia.io
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    7 days ago

    Why do you want to keep “the big boys” happy?

    I mean, if you’re Gabe then I get it. If you have a spare yacht call me, let’s talk.

    But if you’re not, then… what’s the reasoning there?

    • Kualdir@feddit.nl
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      7 days ago

      From the POV of steam, you want the big releases to happen on your platform and take your cut even if its a bit smaller. In the end people change platforms for the big releases. Its the main reason I haven’t fully switched to GOG yet, it doesn’t have the major releases I want (or gets them late like Kingdom Come Deliverance 2).

      You can spread idealism, but I rather stay realistic.

      • MudMan@fedia.io
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        7 days ago

        Yeah, but I’m not in the POV of Steam.

        I’m in my POV.

        You can’t simultaneously go “it is what it is” when Valve gives big games a better deal to secure their position and be mad that Epic gives games exclusivity deals. It just doesn’t follow. Realistically.

    • Tanoh@lemmy.world
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      7 days ago

      If it free, there is an incentive to release quantity and not quality, it could become a spam problem. I am all for having a lower percentage though, but 0 could be a problem.

      • MudMan@fedia.io
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        7 days ago

        You think the current cut Steam is taking…

        … is preventing shovelware spam?

        Have you been on Steam this decade?

        But hey, yeah, nobody is advocating a 0% cut for Valve. Epic is doing this because they need to attract developers and most of their money comes from Fortnite anyway, so it’s something they can try.

        But Valve has a looot of ground between 0 and 30% and a lot of ways to give back to the developers that built their empire. And I don’t think starting by treating smaller devs as well as they treat major corporations would be a bad start at all.

    • unexposedhazard@discuss.tchncs.de
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      7 days ago

      Not me, but i do want steam to stay the main game platform, if the alternative is epic games. That means you want to keep big studios on the platform.

      On the other hand the vast majority of the money that valve makes comes from indie games, not big studios.

      • MudMan@fedia.io
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        7 days ago

        My go-to is GoG, but I definitely want Steam to lose some market share in favor of literally anybody else. I will worry about moving that extra share towards GoG when the market isn’t a full on monopoly.

        But hey, yeah, stop using Steam and go to Gog whenever you can. You heard it here first. DRM-free software should be your first choice.

        • CancerMancer@sh.itjust.works
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          7 days ago

          GOG and Itch are both great services. Epic is run by a psychopath and working hard to create the walled garden they themselves have been railing against. That’s why EGS can go to hell but I’ll gladly buy from the others.

        • woelkchen@lemmy.world
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          7 days ago

          Reminder that the world’s biggest money makers in PC gaming are not on Steam.

          Minecraft isn’t (it’s on Microsoft Store and a stand-alone web store), Fortnite isn’t (it’s EGS exclusive), Roblox isn’t (its own store), League of Legends and Valorant aren’t (Riot Launcher and EGS),…

          • MudMan@fedia.io
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            7 days ago

            Yeah.

            And that’s a fantastic showcase of the bar you need to hit to not be effectively toiling in the Steam mines. Assassin’s Creed, FIFA, Call of Duty? Not big enough. Still have to deal with Steam.

            It takes being significantly bigger than the entire Epic store to even consider not doing Steam on PC. And none of those is even close to having a viable platform for third party releases outside of Epic, which is perhaps the last one standing on that front and currently not managing to get a foothold. And judging by the rabid fanboy backlash anytime they try to do something nice to attract devs, not even finding a path towards one at any point in the future, either.

            That’s a bad look for competition on the PC market. There aren’t that many Fortnites or Minecrafts coming in the future. Gaming investment is drying up and gaming is becoming a cash business, rather than an investment business. And the cash flows to Valve.

            • woelkchen@lemmy.world
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              7 days ago

              Assassin’s Creed, FIFA, Call of Duty? Not big enough. Still have to deal with Steam.

              They don’t have to. OK, maybe Microsoft has to because they are the actual monopolist and making the Activision Blizzard franchises available on storefronts other than Microsoft’s own is to keep the watchdogs away.

              Also, none of the franchises are exclusive to Steam, so Steam has no monopoly.

              It takes being significantly bigger than the entire Epic store to even consider not doing Steam on PC.

              That sentence makes no sense. Fortnite is exclusive to EGS, therefore it cannot be “significantly bigger than the entire Epic store”.

              Steam has no policies that forbid offering games on other stores, Epic has policies that makes certain games timed exclusives to EGS.

              What makes EGS unattractive compared to Steam is the simple fact that Epic chooses to most prominently display their own games on EGS. Valve does front page banners, fests, that window that opens with every Steam launch, etc. and goes out of their way to make everything from big launches as well as solo dev indie games discoverable.

              Epic has it in their own hands to make EGS more than the Fortnite launcher. They could promote other EGS games inside Fortnite but they don’t. They host concerts inside Fortnite but nothing to promote 3rd party EGS games, for examle.

              That’s a bad look for competition on the PC market. There aren’t that many Fortnites or Minecrafts coming in the future. Gaming investment is drying up and gaming is becoming a cash business, rather than an investment business. And the cash flows to Valve.

              USD 45 billion overall PC gaming revenue and all of Steam combined is 8.6bn. “And the cash flows to Valve”? Sure…

              • MudMan@fedia.io
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                7 days ago

                Oh, yeah, they have to. All of those examples are from publishers that tried to have their own platforms and then could not sustain that option and had to come back to the Steam platform.

                So they’re not big enough.

                As for Fortnite being bigger than EGS… well, yeah, it is. So much so that Epic themselves report on the two separately. And Fortnite makes more money than every other game in there put together.

                10 Bn for Steam revenue this year, by the way. They are the only thing growing in the space. Everything else pulling money is aging games, 5-10 years old, that have a fossilized playerbase mobile-style. The money flows to Valve because Valve doesn’t need to make ANY games at all, pay for exclusives or do anything else. Especially since the fanboys paint any attempt at competing against a monopolistic actor as an anticompetitive act, somehow.

                • woelkchen@lemmy.world
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                  7 days ago

                  10 Bn for Steam revenue this year, by the way.

                  So still far off anything resembling >50% market share on PC. Good to know they’re still not a monopoly.

                  The money flows to Valve because Valve doesn’t need to make ANY games at all, pay for exclusives or do anything else.

                  So Valve is not engaging in any anti-competitive behaviour as well as pumping resources into Linux support to break the Windows hegemony? Great!

                  Especially since the fanboys paint any attempt at competing against a monopolistic actor as an anticompetitive act, somehow.

                  Yeah, these people are very strange. I mean, it’s a fact that Microsoft is the convicted monopolist because of the grip Windows has on the industry, the same Microsoft that bought Minecraft, Bethesda, and Activision Blizzard King to become the world’s single biggest games publisher and their Windows-exclusive PC GamePass is also growing (surely at least partially thanks to Microsoft “continuing to misuse its Windows operating system monopoly” to promote their other services).

                  And yet, there are people who put the sole Linux supporter in the same corner, as if that company had anything approaching Microsoft’s market power. Not even the EU thought Valve was important enough. Microsoft, Apple, Google, ByteDance, and Meta are Digital Market Gatekeepers, not Valve.

                  • MudMan@fedia.io
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                    6 days ago

                    But nobody is complaining about Steam OS having a monopoly on PC OSs, the issue is with Steam having control of the PC gaming market.

                    I am exhausted by humanity’s ongoing inability to hold more than one idea in their heads at once. The world isn’t made of good guys that play for your team and bad guys that play for the other team. Can people be adults for one moment at some point this century? Holy crap.

                    Steam can ABSOLUTELY have a dominant position in one market while attempting to erode a competitor’s dominant position in another market.

                    Microsoft has a dominant position in the OS market that should be eroded by both competitors and regulators.

                    That dominant position includes having about 75% of the PC OS market.

                    Steam has about 80% of the PC digital distribution market for new releases.

                    One of those facts isn’t tolerable just because you’ve decided to make supporting a specific alternative in the OS market your entire personality. That’s not how that works. Microsoft should be held back from the areas where it has dominance (and that includes keeping them on a very tight leash when it comes to aggregating more studios under their gaming division) and Steam should be kept on a tight leash when it comes to their dominant position on the gaming digital distribution space. Ideally by having other competitors not only survive but thrive and grow to prevent regulators having to intervene in the first place.

                    Those two ideas are, in fact, entirely consistent with each other with no contradiction. I am imploring social media dwellers to stop treating every issue as a football match or get off the Internet.

        • Ulrich@feddit.org
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          7 days ago

          I definitely want Steam to lose some market share

          I want them to have some competition…

          • MudMan@fedia.io
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            7 days ago

            Yeah. I mean, same thing.

            The point is you ideally want multiple players in the PC market competing with each other on features and approach that are all viable, sustainable and give users and developers a better deal as middlemen.

            I don’t want Steam to go away, it’s an insanely good client and a great piece of software. But I don’t want every game having to be on Steam no matter what and only doing GoG or Epic or Xbox if they are being given a deal or for ideological reasons.

            • woelkchen@lemmy.world
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              7 days ago

              Valve is the only one in PC gaming to push an alternative operating system to Windows.

              EGS, GOG,… all enforce a Windows hegemony. GOG Galaxy isn’t even available on Linux, despite the fact that it’s built on cross platform frameworks that make porting easy. Proton by Valve is open source and GOG Galaxy would be free to integrate it.

              Heroic Launcher is a community effort that shows that it would be possible without massive investments. Epic and GOG/CD Project just chose not to.

              • MudMan@fedia.io
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                7 days ago

                Sure.

                They also chose not to have their own layer of controller translation or their own game recording backend.

                Linux is 2% of the market even on Steam with official support. DRM-free means DRM-free for everybody.

                I would like more official Linux support, but I’ll take good unofficial support in the meantime. There’s no workaround for monopolistic positions or mandatory DRM-free policies.

                • woelkchen@lemmy.world
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                  7 days ago

                  I’ll take good unofficial support in the meantime.

                  And that unofficial support is brought to you by Valve’s contributions to Wine, DXVK, RADV, LibSDL,…

                  There’s no workaround for monpolistic positions

                  Considering that the only monopolist in PC gaming is Microsoft, the workaround for that Windows monopoly is to spend money on products that make non-Windows PC gaming better and currently that’s almost exclusively Valve.

                  • MudMan@fedia.io
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                    7 days ago

                    I mean, cool.

                    I don’t need Valve to be a moustache-twirling cartoon villain to not like them having a monopolistic position. They make a great client, I generally like their hardware and, much as it is a byproduct of them trying to cut Microsoft out of the loop, I think it’s great that they are basing their efforts on Linux.

                    They still shouldn’t become the sole platform for PC gaming, though, and that means they should lose some market share.

                    You really, really, really don’t need to pick a side between multibillion dollar corporations and support it like it’s a sports team.

            • Ulrich@feddit.org
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              7 days ago

              I like GoG but they don’t support Linux, they don’t take a smaller cut, and developers are free to submit their games to Steam without DRM.

              • MudMan@fedia.io
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                7 days ago

                I mean, they don’t need to support Linux, you can get an offline installer right from their web app. Even if Heroic didn’t solve that problem entirely (which it kinda does) you could still work around it.

                And I hear this “DRM on Steam is optional” a lot, but it’s… kinda not? Even Valve admits their Steamworks integration is a soft form of DRM. Plus the point of GoG is not that you can have games with no DRM in it, it’s that you have to. You buy a game, it’s yours to keep.

                That’s a massive paradigm shift. Steam exists specifically to avoid that.

                • Ulrich@feddit.org
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                  7 days ago

                  Even if Heroic didn’t solve that problem entirely (which it kinda does)

                  It actually doesn’t. Half the games I install through Heroic don’t work. Meanwhile Steam games work 100% of the time. That’s the problem.

                  Plus the point of GoG is not that you can have games with no DRM in it, it’s that you have to.

                  Don’t really see the practical difference except that it has like 1% of Steam’s library for that reason.

                  • MudMan@fedia.io
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                    7 days ago

                    Yeah, well, I’ve had better luck with Heroic than Steam proper, even if Heroic is using Proton and Gamescope as well.

                    I guess that’s the nature of Linux gaming (still) despite what people like to say.

                    As for the practical difference, it boils down to my GoG library being safely backed up in storage media and preserved safely. If that doesn’t matter to you… well, I can’t help you, but you’re wrong. Either way, if the market broke a different way and GoG had a bigger share (or if Steam matched its policies) that library would not be impacted nearly as much.