Seems kind of like the game is just suffering from reactionaries, but I definitely don’t put that much stock in critic reviews these days either.
Seems kind of like the game is just suffering from reactionaries, but I definitely don’t put that much stock in critic reviews these days either.
You don’t need to do all that stuff though. Use your missions tab and the map to travel directly where you need to go.
It’s a massive open world game, there are going to be loading screens. But you can limit them by fast traveling directly.
So your suggestion is to not play the open-world part of the open-world game?
It’s still open world in the sense that there are plenty of places you can go to and in any order without being gated through a linear story line.
Even if you were to ignore my advice, it wouldn’t be any more open world because travelling between these areas is always gated by loading screens.
My suggestion is merely to reduce the amount of loading screens between zones.
Instead of leaving constellation, loading Jameisom, getting on the train, loading the shipyard, entering your ship, loading the ship interior, taking off, loading space, going to your map, selecting warp to sol, loading sol, selecting a landing site on Cydonia, loading your ship interior on cydonia, leaving your ship, and loading cydonia.
I’m suggesting you fast travel straight from the lodge to cydonia. Cutting 7 loading screens down to 1.
Of course, I also recommend that you take time to explore the areas you’re in.