A new patch has been distributed to improve gameplay stability and make balance adjustments. Please apply the latest patch before playing the game. Please note that this patch is focused on balance adjustments that will allow players more build diversity in the early and mid-game when assembling their AC, as well as bug fixes. PvP oriented balance adjustments will be released at a future date.
I mean, I am going to be a gatekeeping little shit and brag about how I got all the endings without needing that.
But it is a really good idea. Because there are very clear “meta” weapons and builds. And a lot of late game encounters and AC/HC battles more or less require them because of all the adds and attrition (especially on the NG+ missions). You either go “meta” or you are fighting bullet sponges and may not even have enough ammo to finish the encounter
And especially in Chapter 1, your arm weapons very much feel like they exist for adds and bubble popping with all your DPS coming from shoulders. We could even see that in the PvP showcase stream. Which is kind of the opposite of the rest of the game where weapon bay to carry 3-4 arm weapons is the way to go.
And it fits with the style of the game. Screw up once and the enemy will chain you for like 4000 AP.