According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
I’d assume an issue possibly at the engine level isn’t something that a mod can fix?
The end of the article seems to say as much. However, it seems the Vkd3d developers are trying to improve what they can.