Wait, is Unity allowed to just change its fee structure like that? | Confusing, contradictory terms of service clauses leave potential opening for lawsuits.::Confusing, contradictory terms of service clauses leave potential opening for lawsuits.
I have been a developer professionally and exclusively using Unity for 17 years. Yesterday, I installed Unreal Engine. I’m doing as many tutorials as I can this weekend.
I have no faith now that there will be enough studios willing to use Unity to sustain a career based on it.
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Hey unity specialist programmers, if you want to boost your career out of this, learn another engine asap focusing on “how to do cool things I could do in unity in the other engine” and then market yourself as a “unity exit programmer” that specializes in converting projects from unity to different engines.
Your expertise still has value, you just need to pivot its direction.
Edit: extra word removed
That’s one of the smartest things I read all day (outside of the Rust book and sdl2 doc :p)
There’s discussions about stopping the teaching of Unity in Universities too.
Play stupid EA CEO games, win stupid EA CEO prizes.
Complete corporate collapsed. IT’S IN THE GAME!!!
I hope that the Unity CEO feels as accomplished, and prideful as EA’s.
If you’re planning on screwing someone around, make sure it is legal before you announce it.
One of the most important things in a tool line this is long term stability. Unity just showed anyone intending to use their engine they are not a stable choice. I wanted to use unity for a recent project and found unreal engine terms more acceptable for my use case before these changes. Now there is no competition.
Open source software, love it or…eventually be miserable