Remember when NFTs sold for millions of dollars? 95% of the digital collectibles are now probably worthless.::NFTs had a huge bull run two years ago, with billions of dollars per month in trading volume, but now most have crashed to zero, a study found.

  • The Snark Urge@lemmy.world
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    1 year ago

    Video game ownership rights have been going downhill for years. Most games can disappear from your account at a whim, and you can’t sell them on when you’re done anymore. At least with blockchain-based DRM, you’d be able to sell it when you’re done - and if the thing is hosted in a decentralized manner (IPFS, Pinata etc) then the creator can’t simply delete it or delist it. You’d own it without permission.

    In theory it could be a good idea. If done right.

    • Emerald@lemmy.world
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      1 year ago

      I would say that wouldn’t solve the main problem with DRM, the fact that it locks you out of your own computer. I don’t settle for any DRM.

      • The Snark Urge@lemmy.world
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        1 year ago

        I prefer physical DRM-free copies. If the industry as a whole is going to try to move away from that model, as it appears to be, I’m not going to walk away from gaming; I’d rather be at the table and talk about viable compromises rather than be left out of the conversation.