Source: https://twitter.com/FntasticHQ/status/1734265789237338453
Today, we announce the closure of Fntastic studio. Unfortunately, The Day Before has failed financially, and we lack the funds to continue. All income received is being used to pay off debts to our partners.
We invested all our efforts, resources, and man-hours into the development of The Day Before, which was our first huge game. We really wanted to release new patches to reveal the full potential of the game, but unfortunately, we don’t have the funding to continue the work.
It’s important to note that we didn’t take any money from the public during the development of The Day Before; there were no pre-orders or crowdfunding campaigns. We worked tirelessly for five years, pouring our blood, sweat, and tears into the game.
At the moment, the future of The Day Before and Propnight is unknown, but the servers will remain operational.
We apologize if we didn’t meet your expectations. We did everything within our power, but unfortunately, we miscalculated our capabilities. Creating games is an incredibly challenging endeavor.
We’re grateful to everyone who supported us during these difficult years. It’s been a fantastic journey over the past eight years:
2015: Opening of the studio
2017: Release of The Wild Eight
2018: Release of Dead Dozen
2018: Release of Radiant One 2021: Release of Propnight
2023: Release of The Day Before
Everyone knew it would be a pump and dump
Ruthless update from DayZ devs:
We have known for 2 years that it was going to be like this, the surprising part is that it was actually launched.
Under promise, over deliver. The other way around only works if you’re trying to capitalize on hype.
Nah, just promote what you have. You don’t have to ‘over deliver’, for some reason hiding away the great stuff you made. Just don’t over hype.
This is not a story about a company failing because they hid product capabilities from their customers and were underappreciated because people didn’t realize how good their product was. This is a story of a company over promising in their marketing and failing to deliver.
I stand by what I said in the context of this story, which is what we are discussing. if you don’t know if you can deliver a feature don’t put it out there that you’re trying to make the feature. If customers know you’re working on something and then you can’t deliver they feel like they lost that thing. If they don’t know that you’re working on it and you pull it out of the hat before lunch or even in a post launch update everyone is excited because they feel like they got something extra for free. Obviously on launch you should explain the full capabilities of your product. But again that is not the context of this story.
You do realize this was a scam?
With some different outcome scenarios for sure, but all of them included some dudes living on salaries payed by investors for a few years, then fucking off into the sunset with a variable amount of pocket change from the day 1 sales.
What a disaster.
Maybe they should’ve crowdfunded and did preorders
Man who could have seen this coming.
deleted by creator
Sad to see another dev forced to close.
I admit I had never heard of them nor their games.
EDIT: Apparently the game sucked and nobody bought it? Looking at some random gameplay video, it really looks like a mess.
Really not upset about it at all. They’ve lied to people, mislead everyone, gave false or incomplete descriptions of the product, and then released a horribly buggy asset dump, that doesn’t look anything like the pre-rendered clip they’ve shown forever ago
Oh, I see. As I said, I had never heard of them or their games before today, so I was missing the context.