Too late.
Larian and owlcat for me. I have enjoyed pathfinder WoR and Divinity original sin 2/Baldurs gate 3 far far more than fallout 4 and Starfield.
Owlcat has released Rogue Trader now too!
I know. I’m getting it for myself as a Xmas treat and I know nothing about Warhammer but I’ve loved both Pathfinder games.
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oh boy, now i get to enjoy… basic features that should have been there at launch?
seems this is a recurring thing nowadays. i pray to god fable 4 doesn’t suck the big one.
Yeah yeah, wake me up when AI modders recreate Daggerfall in the ES6 engine.
I think people would hate it again, seeing how they hated Starfield that is also procedural.
Nakey Jakey recently did a super indepth video on what is wrong with Starfield. And suffice it to say, I’ve removed the game from my wishlist. There’s betterr games to spend my money on.
Until I can navigate in space like I can in FREELANCER…which BTW is from 2003…
I want nothing to do with it
The main feature I want is better optimization. It’s really not good still and I’ve played with the settings more than I wanted to
Still not buying that garbage.
Honestly I let my Gamepass lapse and was considering re-upping it to play Starfield. And now I am for sure not going to re-up it for Starfield. Maybe I’ll visit it in a few years, but it sounds like not a great time from Nakey Jakey’s review on it.
He provided so many examples of how it’s worse than Skyrim 😅
Just the fact that the ship combat is awful AND you don’t get to fly your ship TO other planets makes this a pass for me.
Enhanced loading screens?
Loading screens inside your loading screens! Now with extended ultra HD loading times
“all new ways of traveling”
Will they add a metro?
Starfield is a fucking joke.
Pro tip: finish game first, THEN release it!
I should probably pick this up when it’s on sale. I bought it on release after playing CyberPunk with ray tracing and asked for a refund after playing for 20 minutes because it just looked like garbage in comparison.
When will game companies learn that they could be doing so much better if they just released their games AFTER they’re finished?
Reminder that Todd wanted to release this last year, imagine the state it was in lol
Didn’t he also say in an interview post-launch that they still hadn’t nailed down a fun core gameplay loop until a few months before it shipped?
C’mon Todd, what are you doing?
I already liked the game since I’m not the typical bethesda fan, “their” only game I finished was New Vegas, liked the characters and story and didn’t care that planets were empty since I played Daggerfal Unity. But I don’t think they can grab that explorer fanbase again, they are just against procedural generation in general, they probably wanted Outer Worlds but bigger.
But I don’t think they can grab that explorer fanbase again, they are just against procedural generation in general, they probably wanted Outer Worlds but bigger.
I don’t think that’s true. Elite Dangerous is one of my favorite games and it’s procedurally generated. I think the issue is that that’s not exactly what Starfield is.
When you “land” in Starfield (outside a handcrafted city or similar), you land in a procedurally generated box made just for you. It isn’t repeatable by anybody but you. Other people who “land” in the same spot will not see what you saw, they get their own procedurally generated box. The contents of the box are similar (the terrain is the right color, the flora and fauna are the same). If you were to see something particularly cool in your box (although I never did when I was playing the game) - ie: “unusually tall mountain range” or “unusually deep valley” - you can’t tell someone “hey go to coordinates x,y and check this out!” You CAN do this in Elite Dangerous. All worlds, all settlements - everything is the same for everyone, and if you explore through it all and you find something interesting, you can share it with people.
In Starfield, your box always contains an uninteresting/unremarkable patch of terrain and magically, literally everywhere you land, there are structures and ships within walking distance - none of which anyone can get to but you.
There is literally no WAY to explore. Everywhere you land, it’s just another box and it will always contain the same variation on the same things. That isn’t exploration. Exploration implies things that exist whether you are there or not and which can be found by someone if they look long enough.
This is the most precise presentation about what I hated about Starfield. I gave up about 5ish hours in when the 3rd planet I landed on to explore was literally the same as the first two. Maybe it was just me, maybe it was unlucky lottery, but the fast travel to multiple boxes with the same ingredients shaken up slightly was enough to make me walk away.
If people liked it, I’m very happy for them, it just didn’t do it for me and I feel like it’s starting to be diminishing returns with Bethesda after Fallout 3/Skyrim (though I’m sure someone will correct me with an older drop off point).
I think you’ve excellently captured the difference here. I didn’t get heavily into Elite Dangerous, but on one of my longest journeys, I scanned a few things that no-one had ever scanned before. I didn’t discover any awesome looking space phenomena that would be worth sharing (at least, none that hadn’t been discovered before), but the prospect that I could was exciting.
Even just the idea that my name would be on other people’s screens if they came and scanned the same things I did, because we were all sharing the same world.
If I remember it correctly, everything in E:D is procedurally generated, but every player has the same seed so it generates everything identically. That’s how they keep the installation a manageable size.
Yes and this is what Starfield doesn’t do. Starfield doesn’t actually have whole planets generated by a shared seed. Planets in Starfield are just unlimited sources of randomly generated playboxes. Since the planets don’t actually exist, they can’t properly be said to be explorable.
For anyone interested in this topic, there is a super great video that explains the difference between procedural generation and random generation and how a tiny amount of data can be used to generate extremely complex things.
I got a little excited but when I read the comment… kinda don’t care given I already finished playing sf.
I’ll pick it up again when creation kit drops and someone actually adds something to it