Netflix says Vision Pro is too ‘subscale’ for it to care about::As revealed last week, the Netflix app won’t be available on Vision Pro when it launches next week, nor will…

  • mojofrododojo@lemmy.world
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    10 months ago

    it’s ridiculous that this is even a question - it’s a hype-expensive devkit that will have a microscopic install base. Watching seething fanboys raging about it is hilarious.

    There’s thousands of dollars in other fees (gotta have apple silicon to develop for the thing so you really can’t cheap out on entry level storage and ram, that’s gonna hurt 1500-3000 easy), $100-250 in dev registration, apple care to reduce the inevitable broken shit (trust me on this devs, we broke vr prototypes all the time - and this thing is made of glass!) - that’s another $499 for two years.

    Also, you got the resources for that device and the above costs, HOLY FUCK ARE YOU GONNA WATCH NETFLIX ON THE DAMNED THING?

    no you’re gonna develop something to hopefully pay for all those fucking costs. get ready for a shit ton of fruit ninjas.

  • NickwithaC@lemmy.world
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    10 months ago

    This is the same as when Nintendo announced that the Wii would not have dvd playback and no one cared because we all had 17 devices with dvd playback already. Everyone has Netflix on everything already including the TV itself.

    Plus nobody is going to spend $3,500 on a VR headset just to sit and watch netflix on it.

    • bean@lemmy.world
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      10 months ago

      Apple showed how the Vision Pro will let you open a virtual screen within your field of view that can be as small or as big as you want — virtually speaking. At its largest size, Apple claims the screen can occupy a relative width of 100 feet. Source

      Ngl, I wouldn’t mind watching it like that

      • mojofrododojo@lemmy.world
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        10 months ago

        Yeah conceptually it sounds great!

        here’s the deal: even at the higher resolution they tout, watching shows in vr always comes with something sitting on your face, generating heat, with not insignificant weight, and a limited FOV. you can turn your head to look at that gigantic screen sure, but the actual device FOV is 110 degrees - your unobstructed FOV is 110 per eye, but the overlap differential could mean 20+ degrees combines. Anyway, even with a very wide FOV for this device, there’s very little gained from a giant virtual screen 10’ away as you’ll always be degrading the watching experience in bitrate (gotta go over wifi baby, then transformed into texel space, then tracked, then rendered, then drawn to each display hopefully with low enough latency) - this business isn’t free, it costs computational time and heat.

        So while I use virtual desktop with my index and quest 3, and it does have some great features, it hasn’t displaced my displays.

        Maybe in a few more generations.

        • Gamoc@lemmy.world
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          10 months ago

          Yeah I messed with this before and everything you say is true, plus enjoy hitting the headset with your glass or whatever every time you want a drink, can’t really eat anything either. The only option is to sit still and watch, very disappointing.

        • realitista@lemmy.world
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          10 months ago

          For me the only use case for this has been when I’m really tired and want to watch while lying flat on my back. Unfortunately most of the apps don’t even support this. But Netflix actually did.

        • skarlow181@lemmy.world
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          10 months ago

          and a limited FOV.

          Not for movies. Modern VR headsets have around 100°, comfortable movie viewing distances only needs 30-60° (+ a couple degree for head movement). The resolution is a far bigger problems, with VisionPro being the first one that can do about 1080p at 50° FOV. Most other headsets are stuck with 720p or below when they emulate 2D display.

          Also VR can effortlessly do 3D movies and Apple is the first to actually offer them out of the box, finding those for other headsets has always been a huge struggle (i.e. piracy or ripping them yourself).

          One thing I haven’t yet seen on VisionPro is if it has any form of multiplayer. Watching movies together with other people (VRChat, BigScreen), was one of the more interesting things VR can do, so far VisionPro looks like a single-player device. Outside of video calls, I have seen no indication that it has full avatars or how it behaves when multiple people in the same room wear a VisionPro.