Note: This is a public beta release and will be updated more regularly with regression fixes prior to the Proton 9.0-1 release.
This is the first open beta release of Proton 9.0. In addition to the numerous Wine 9.0 improvements, Proton specific changelog includes:
- Now playable:
- Dinogen Online
- Photography Simulator Demo
- Previously playable on Proton Experimental:
- George McGeehan Gamer Hero
- The Finals
- True Reporter. Mystery of Mistwood
- Road to Vostok Demo
- WITCH ON THE HOLY NIGHT
- Lord of the Rings: Gollum
- Fixed Brawhalla showing a security certificate warning.
- Started ignoring system mouse acceleration when using raw input API.
- Fixed TouHou Makuka Sai ~ Fantastic Danmaku Festival Part I and II crashing during boss fights.
- Fixed crash in Disaster Report 4: Summer Memories epilogue.
- Improved video playback in BIOMUTANT.
- Fixed Imperiums: Greek Wars launcher.
- Fixed memory leaks that caused Final Fantasy XIV Online launcher crash over long time.
- Fixed crash in Microsoft Flight Simulator when live weather is enabled.
- Improved support for input devices with 8+ axes.
- Fixed Savant - Ascent REMIX hitching during certain animations.
- Fixed Super Robot Wars 30 crashing with languages other than English.
- Fixed Doom Eternal audio crackling on certain setups.
- Fixed Lethal Company, Phasmophobia and other Unity games crashing when a controller with a hat switch is plugged in.
- Improved video playback for the following titles: Lords of the Fallen, Harvestella, and Wayfinder, Sea of Thieves, KING OF FIGHTERS XV.
- Default scaling fixed for The Last Game on Steam Deck
- Fixed audio issues when playing intro video in Airborne Kingdom.
- Fixed Bayonetta crashing on certain systems.
- Fixed Escape from Monkey Island getting minimized on a mouse click.
- Fixed audio controls and spatialization in VRChat with AVPro.
- Updated file distribution method to save disk space.
- Rebased on top of upstream Wine 9.0.
- Updated vkd3d-proton to v2.11.1-49-g32ff676b.
- Updated dxvk to v2.3-47-ge2a46a34.
- Updated dxvk-nvapi to v0.6.4-48-g0951afb.
Just a question. We see it supports X or Y new games, or improve Z or A games. But does those change are made specifically for those games, or do they improve the code in general and it affects older and ancients games ?