Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

  • RealFknNito@lemmy.world
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    9 months ago

    Since you’re replying to every comment I’ve made - Alpha still doesn’t have a set meaning. It changes between people who use it.

    Logging in and doing the content you couldn’t do when you originally bought it still means it’s progressing and yes, it qualifies as a game no matter how mad that makes you.

    What part of “it’s still being fucking developed” keeps getting past you bud? “It’s just a tech demo, it’s not a complete game” - no fucking shit. You being pissy that it’s not done as fast as you want it is entitlement and you should really grow the fuck up.

    • n3m37h@lemmy.dbzer0.com
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      9 months ago

      No, I wanted the promises made to be kept ya tard. I was promised a game at least 5 times.

      Go cordless Chris Roberts balls a bit more

        • n3m37h@lemmy.dbzer0.com
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          9 months ago

          Kickstarter and early releases

          In its initial debut on Kickstarter, Star Citizen was marketed as “everything that made Wing Commander and Privateer / Freelancer special.” The proposed game was claimed to include a single-player story driven mode called Squadron 42 that would include drop in/drop out co-op, a company-hosted persistent universe mode, a self-hosted, mod friendly multiplayer mode, no subscriptions, and no pay-to-win mechanics. The initial estimated target release date was stated to be November 2014, with all proposed features available at launch. Additional promised features included virtual reality support, flight stick support, and a focus on high-end PC hardware.[3] While the initial release would be targeted for Windows, Roberts stated that Linux support was a goal for the project after its official release.

          Who is the retard now?

          link to article that proves you are retarded