• Cosmo@lemmy.world
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    8 months ago

    I mean it’s a play as old as time; “we give great deals to the sellers and the buyers, until we own the market”

      • pivot_root@lemmy.world
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        8 months ago

        Developers. UE5 is chalking up to be the defacto standard for modern titles that don’t have budgets large enough to make their own engine.

        EGS, on the other hand, is still an abysmal failure beyond the lure of free (and increasingly shittier) games and a yearly 25% off discount coupon that people fall for.

        • Gabu@lemmy.world
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          8 months ago

          Nope. Godot, a fully free Unity-like Engine is shaping up to be the defacto standard for good games (AAA garbage is being ignored purposefully)

          • pivot_root@lemmy.world
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            8 months ago

            I know Godot exists, and it’s preferable to supporting Epic, but it isn’t up to feature parity with UE5. Particularly, when it comes to asset streaming and open world games, Unreal has better support out of the box.

            I would love for Godot to be the standard and first choice for every developer (including AAA), though.

      • Rose@lemmy.world
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        8 months ago

        Steam is largely driven by Valve’s own games and freebies as well. 1.5M currently playing Dota 2 and CS 2, with the next best being F2P games: PUBG with 370K online, Apex Legends, and Naraka.

      • ABCDE@lemmy.world
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        8 months ago

        Rocket League and Fall Guys are also on there. Not sure how much paid games sell there though.

  • Donkter@lemmy.world
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    8 months ago

    Yeah, game publishers are in their “cash out” phase after realizing there’s no competing against steam.

    • ampersandrew@lemmy.world
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      8 months ago

      There is if they’re interested in competing with Steam. Epic made some very competitive offerings for the supply side of things and then provided very little reason for customers to ever shop there, which it turns out is just as, if not more important.

  • johannesvanderwhales@lemmy.world
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    8 months ago

    I really wonder how the palworld devs feel about being gamepass day 1. I have no idea what the payouts look like for them. It probably got a lot more people to try their game, but would they have done better selling it only on steam? They probably weren’t in a position to negotiate a very favorable contract with Microsoft.

    • sinceasdf@lemmy.world
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      8 months ago

      Because craftopia and palworld have a social aspect getting a big seed of players who only played it because it was free (for them) was I think a catalyst in making palworld blow up like it did. There are too many games out there for people to look through so it probably helps get word out effectively to sell out cheap for a big initial audience like gamepass when you’re a small dev. I only knew of craftopia or palworld because of gamepass at least

      The flip side is Microsoft is 100% giving the above as a sales pitch to devs why they should put their game on gamepass for peanuts (paid in exposure!). That’s probably some of what drives the shittier deal devs get now

    • sonovebitch@lemmy.world
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      8 months ago

      Their previous game Craftopia was also on GamePass and somewhat successful. They probably had some leverage for negotiations.

        • GeneralVincent@lemmy.world
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          8 months ago

          What a fascinating conspiracy theory. Interesting that you specify ngo, government agency, and government projects. Also interesting that you call it “woke/gender/diversity”. If you don’t mind me asking, where did you hear of this concept originally?