ylai@lemmy.ml to Technology@lemmy.worldEnglish · 7 months agoMeta spent $4.3 billion on its VR division in three months, and made checks figures $440 million in returnwww.pcgamer.comexternal-linkmessage-square26fedilinkarrow-up1252arrow-down118
arrow-up1234arrow-down1external-linkMeta spent $4.3 billion on its VR division in three months, and made checks figures $440 million in returnwww.pcgamer.comylai@lemmy.ml to Technology@lemmy.worldEnglish · 7 months agomessage-square26fedilink
minus-squareGigan@lemmy.worldlinkfedilinkEnglisharrow-up9arrow-down4·7 months agoI don’t think the technology is there yet. As long as people need to wear big bulky goggles and headsets it’s not going to take off. Make something that’s about as cumbersome as sunglasses and less than $1000 and there might be mass adoption.
minus-squareRaoulDook@lemmy.worldlinkfedilinkEnglisharrow-up4·7 months agoVR is already great today, and lots of us are enjoying it. I know several people with VR systems.
minus-squareDasus@lemmy.worldlinkfedilinkEnglisharrow-up2·7 months agoI’m waiting for more Bigscreen Beyond class weight headsets. 127 grams. But it’s tethered and the headset itself is ~1000, and you need the stations and controllers as well.
I don’t think the technology is there yet. As long as people need to wear big bulky goggles and headsets it’s not going to take off. Make something that’s about as cumbersome as sunglasses and less than $1000 and there might be mass adoption.
VR is already great today, and lots of us are enjoying it. I know several people with VR systems.
I’m waiting for more Bigscreen Beyond class weight headsets. 127 grams.
But it’s tethered and the headset itself is ~1000, and you need the stations and controllers as well.