It did manage, however, to release a truly bizarre app for iOS and Android devices that requires two smartphones or tablets to work. One device displays the game and the other acts as a controller. It’s a weird idea and, according to Kotaku, “one janky piece of crap.”
The only reason I can think of them doing that is maybe because of CPU overutilization?
Either that, or they wanted to set one up as a game server, and then have multiple phones be the clients. They just forgot to add the feature to let the server run locally on the client.
For many many years even low end Android phones can perfectly run emulated game systems that came out a decade or two after atari, so cpu probably isn’t a bottleneck at all
For many many years even low end Android phones can perfectly run emulated game systems that came out a decade or two after atari, so cpu probably isn’t a bottleneck at all
Yeah, I kind of agree, but I just threw it out there as a possibility, as maybe their code base is really bad and non-performant.
From the article…
The only reason I can think of them doing that is maybe because of CPU overutilization?
Either that, or they wanted to set one up as a game server, and then have multiple phones be the clients. They just forgot to add the feature to let the server run locally on the client.
Anti Commercial-AI license (CC BY-NC-SA 4.0)
For many many years even low end Android phones can perfectly run emulated game systems that came out a decade or two after atari, so cpu probably isn’t a bottleneck at all
Yeah, I kind of agree, but I just threw it out there as a possibility, as maybe their code base is really bad and non-performant.
Anti Commercial-AI license (CC BY-NC-SA 4.0)