They finally just let you put points into the primary attributes on level up! Hopefully they carry it through to the next (hopefully) Pillars of Eternity game, because I always took issue with the flat bonuses you got to offense and defense on each level up. Plus the rest of this looks good too.
I wish I had the same hope that another Pillars game will be developed.
If I was Microsoft and I saw Baldur’s Gate 3 pop off, and I owned Obsidian and Pillars of Eternity, I would leverage the work they’re doing with Avowed to prop up Pillars of Eternity III as “our Baldur’s Gate 3”. In a worst case, I’d imagine Obsidian would continue to intelligently manage their development resources to work more efficiently and release games more regularly than basically any other developer their size.
Then again, if I was Microsoft, I wouldn’t shutter the studio that just made a game of the year contender, so who knows?
I don’t know if a higher up will see the numbers on PoE 2 and decide they should invest like 20 times the game’s budget to match BG3 on a sequel. Specially a Microsoft higher up. Even if they made a CRPG I think they’d go for a different franchise.
Come to think of it, that will depend on how well Avowed does.
You think Pillars of Eternity II was only made for $5M? I’d be shocked. But still, assets made for Avowed could be ported right over to a theoretical PoE3, and that saves time and money. Here’s hoping. I’ll bet it happens, even if it isn’t the BG3 competitor version.
Wasn’t the budget 4.4 million to develop, and then distributed by Paradox?
Could be. If so, they did fantastic work for only $4.4M. The entire console business is in the process of being turned on its head, so nothing is predictable anymore, but if the world still worked now the way it did a few years ago, you’d eat the cost of making a must-play game knowing that you weren’t going to make your money back just to get eyes on your brand and console. Two years ago, Microsoft might have agreed. Now it’s anyone’s guess.