Agent Karyo@lemmy.world to Games@lemmy.worldEnglish · 11 days ago'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comexternal-linkmessage-square86fedilinkarrow-up1396arrow-down14file-text
arrow-up1392arrow-down1external-link'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comAgent Karyo@lemmy.world to Games@lemmy.worldEnglish · 11 days agomessage-square86fedilinkfile-text
minus-squareThis is fine🔥🐶☕🔥@lemmy.worldlinkfedilinkEnglisharrow-up5·11 days ago It was the same for HL2 though Literally how? All you needed was a computer that could run games, which if you were into gaming on PC, you already had.
minus-squarepressanykeynow@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down2·10 days agoIt required a good computer which I living in a third-world country didn’t have.
minus-squareThis is fine🔥🐶☕🔥@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down1·10 days agoBut that was not exclusive to HL2. That’s for every AAA PC game released at the time. Don’t tell me you could run GTA:VC but not HL2.
minus-squarepressanykeynow@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down1·10 days agoVR is not exclusive to Alyx as well. I could run Diablo 2 but not HL2.
minus-squareThis is fine🔥🐶☕🔥@lemmy.worldlinkfedilinkEnglisharrow-up3·10 days agoFalse equivalency. Most games these days, and for the foreseeable future, aren’t VR.
Literally how? All you needed was a computer that could run games, which if you were into gaming on PC, you already had.
It required a good computer which I living in a third-world country didn’t have.
But that was not exclusive to HL2. That’s for every AAA PC game released at the time. Don’t tell me you could run GTA:VC but not HL2.
VR is not exclusive to Alyx as well. I could run Diablo 2 but not HL2.
False equivalency. Most games these days, and for the foreseeable future, aren’t VR.