Agent Karyo@lemmy.world to Games@lemmy.worldEnglish · 7 days ago'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comexternal-linkmessage-square85fedilinkarrow-up1396arrow-down14file-text
arrow-up1392arrow-down1external-link'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comAgent Karyo@lemmy.world to Games@lemmy.worldEnglish · 7 days agomessage-square85fedilinkfile-text
minus-squareviking@infosec.publinkfedilinkEnglisharrow-up5·7 days agoThe OG Doom is fairly linear, unless you play on the lowest difficulty level where all doors are permanently open. Else you need to kill specific enemies that can only be found in certain rooms to get keys.
The OG Doom is fairly linear, unless you play on the lowest difficulty level where all doors are permanently open. Else you need to kill specific enemies that can only be found in certain rooms to get keys.