(Also out on Switch and Xbox)

  • atrielienz@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    24 hours ago

    It’s not. I backed this game. The mechanics of a lot of metroidvanias are similar but this one is especially parry based. I haven’t run into a whole lot of similar platforming challenges and the parry mechanic is important not just to game play but to advancement in the game. Hollow Knight by comparison has a combat strategy that is much more forgiving and in its way more pogo and juggle-based than Nine Sols.

    • falkerie71@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      ·
      20 hours ago

      Forgiving? Base game Hollow Knight maybe, but late game Hollow Knight (Arena/Pantheon) I would rate much harder than Nine Sols.

      • atrielienz@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        18 hours ago

        Late game is expected to be difficult. Nine Sols kind of sets you up to either get good at that parry mechanic or rage quit and the rest of the move set is kind of built around it. Hollow Knight teaches you to pogo and juggle in kind of round about ways, and it doesn’t force you to use those mechanics in battle despite the fact that when you do things get a lot easier. That’s part of the reason that the late stages of the game are so brutal. You spend so much time learning to evade and then strike, the pogo, to juggle. And then a lot of that moveset is just not applicable (to the colosseum, or the final boss fight (final ending) etc. The mechanics you get in late game you have the least amount of playtime with and they’re crucial to learn for the final boss.

        • falkerie71@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          13 hours ago

          For sure. I struggled so much in the Colosseum I did not finish the last stage (Aspids can go fuck themselves), and didn’t even bother with the Pantheon. Wasn’t story required anyway so I’m fine with it.