Seems like the largest criticisms are that the Bloodborne inspiration is a little too obvious/heavy-handed and the usual discourse around soulsbonre difficulty, both of which can very much be positives depending on personal preference. Personally I’m very down for some spiritual successors since Sony hasn’t been doing anything with Bloodborne, and the difficulty was perfect for me in the demo (and I have to give them credit for putting out a comprehensive 2+ hour demo, that was a real breath of fresh air). Glad it seems like they pretty much hit the mark on what they were going for.
Seems like the largest criticisms are that the Bloodborne inspiration is a little too obvious/heavy-handed and the usual discourse around soulsbonre difficulty, both of which can very much be positives depending on personal preference. Personally I’m very down for some spiritual successors since Sony hasn’t been doing anything with Bloodborne, and the difficulty was perfect for me in the demo (and I have to give them credit for putting out a comprehensive 2+ hour demo, that was a real breath of fresh air). Glad it seems like they pretty much hit the mark on what they were going for.