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Cake day: July 13th, 2023

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  • A bit of an obscure one is Roadwarden. If I remember correctly, it was made by a single person. The grafics are pixelated style, which is usually a bit of a turn off for me (I don’t need hyperrealistic, just don’t like big pixels), but the gameplay is amazing. It is a combination of a graphical novel and an RPG where choices matter. It does not have spicy real-time combat or a leveling system, but your choices in the story and of your class matter.

    To give a quick introduction to the story: You start as a roadwarden, someone tasked with keeping the roads safe. You are tasked by the elite in a rich city to assess the trading prospects with a poor province up north; assess its people, infrastructure, and resources that they offer. You have a limited time to complete your task, as autumn and winter are closing in, and the nights are too dangerous to venture on the roads.

    In this game, you cannot help everyone. Helping one group can condemn another, and actions that may be noble in spirit may fail spectacularly. I’ve had a lot of fun playing through this, and it is my recommendation if you don’t really care for real-time combat.













  • Kentucky Route Zero would probably classify as obscure. It’s not really a game, to be honest, more of a point-and-click exploration visual novel.

    What do I like so much about the game and what makes it unique? Well, I personally love games that are immersive and make me feel the experience. And this particular game is probably the closest out there in terms of making you feel like you are in a dream. It’s a very weird concept, I know, but it is the only way I can describe it.

    The story itself starts with a man named Conway, who is driving a delivery for Lisette’s Antiques - the last one, as the store will close forever soon. As he asks a gas station attendant for the way, he is directed to Kentucky highway zero. This road is unlike a regular road, as it goes through the caves underneath the surface, and navigating it is another matter entirely. On his way, he meets several strange people.

    The story is about being lost, loss, debt, and camaraderie. How it goes is mostly set in stone, but you do influence some of the world around you as the player. I think most gamers are probably interested in obscure mechanics rather than stories, and this game lacks actual “game” mechanics. So it is certainly not for everyone. However, it is among my favourites in terms of story/experience, and I’m not the only one that enjoys it.