I’ll never make it sadly.
But I dream of a game that kind of looks and feels like a Pokémon game. But you are a witch or herbalist going round the different biomes in a fantasy setting making remedies and potions like a morrowind game.
So obviously there’s be your dying grandma or mentor and some sort of evil overtaking the land. You set out of the city with your knife, shovel and glassware. There’d be a pokedex of plant and animal parts to find and fill out. Roots, stems, leaves, flowers, fruits, then maybe also monster parts. There’d probably be a crafting tree like I’m Minecraft. Different biomes, seasons, or biome locations would inevitably have to be gated by tools or potions.
Eventually you’d discover the recipe to make the thing to defeat the BBEG and he’d probably show up to stop you from getting the last and rarest ingredient in the potion. Etc.
Would definitely need to ride the knifes edge of challenging a players knowledge and intuition about botany, as well as tropes in witchcraft and fantasy. Without being too hard, too requiring of memory and notes…
A challenge to making the game? Would need probably 5x the art in an old Zelda or Pokémon game. Talking 200+ unique foraged items, 6+ biomes with sub biome/habitats. Monsters. Townsfolk. Etc. Oh and I’d like have to learn how to code and make art. So yeah. Someone. Please make this game for me. Or tell me it exists.
Where’s my husband? - desperate housewives of silicon valley