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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I love my Steam Deck. It’s literally beside my hotel bed right now, while the Switch is at home with two kids under 10. But:

    • the docking and detaching experience is frustrating as hell
    • it is significantly heavier and yet feels more fragile.
    • it has profiles but not comparably to the Switch in terms of use and UX
    • and the controller experience is very hit and miss.
      • It spent 2 months just literally randomly shutting off bluetooth - you had to go into desktop mode and re-enable with a Linux command until they patched it - but that’s not even it - whenever it did that, it also disabled the sticks!.
      • I have multiple entries in the controllers screen - none of which can be renamed or show indicators as to which controller they are - where every now and again the Deck decides sorry, I don’t recognise that controller anymore. Please come walk across the living room and awkwardly stand in front of the telly pressing buttons on the Steam Deck’s face to re-pair things.
      • Oh and controller layout schemes are a cool and powerful feature but way too complicated for me to explain to an 8 year old.

    If “I just want to pick up a controller after work and forget what Philip in Marketing said he thought the project was going to look like”, or “I want to buy games once and share them with my kids” or even “I’ll throw this in my bag to kill 20 minutes at the waiting room” are factors, the Steam Deck is very much not superior in every way.

    Again. Love my Deck. Almost exclusively buy “Verified” games now. Halfway through a Nintendo game that somehow is easier for me, a software dev to find ajd emulate on Deck than on a Nintendo console. But the Switch has been a remarkable console to have in my living room. The first console I bought (actually now that I think of it, that my wife bought for me) since Wii and before that since PlayStation 2. I’m not really a console player. I have 1000+ games on Steam. Still Switch excels at many things and the sales figures should make that obvious.





  • As in DVDs or Blu Rays?

    Computers running for hours just downloading, servers running hot to share the files, extra bandwidth in use - certainly not free.

    But in contrast to producing optical media, burning data onto it, printing a cover, sticking it in a plastic box, sticking that plastic box in a larger box with polystyrene peanuts, putting that box with other boxes on a pallet, wrapping them in shrink wrap, flying them across the world, discarding the wrap, breaking down the pallet, driving individual boxes around a region, having an employee come to the store early by car to unload boxes, and have them put individual game cases on display on metal shelves and then lighting and air-conditioning said game cases for a few weeks until they’re all sold to customers who drive to and from the store, and then run it on their local computer… Download has got to be more efficient. Certainly when most games then have an update to the disc version already required to download by the time the customer gets home.