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Joined 5 months ago
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Cake day: December 21st, 2024

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  • Idk, seems like it would be an easy fix to tell the AI to generate more in-betweens to make the animation smoother.

    Adding more frames would not fix the issues with the AI animation as it entirely lacks purpose, meaning that it is only jiggling around the place. Just look at the arms in the AI animation and compare that to the real animations. The AI also does nothing with the character’s face in sharp contrast to the real animation, if you look at the real animations again pay close attention to all the small details the animator includes.

    I do not think the purpose of the animation was to compare the framerate, instead I think it was to compare the overall quality and to showcase the lack of intent AI ‘art’ in general has.

    Not like you’d normally put that much work into hand-made animation that is not specifically made to showcase what animation CAN look like.

    Those are animations that they did for fun and practice.

    but recently, I started animating him doing different dance moves—partly to practice animation, partly to keep myself drawing.

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  • “Funerary rituals are not for the benefit of the dead, they are really for the benefit of the living… The dead are dead they do not care… So when the living the rituals were meant to benefit are also long dead, then what is the harm in some looting?”

    (The serious answer is that the looting of potential archeological sites destroys a lot of knowledge as archeologists do not just look at the items excavated, they also look at where the items were in the context of the site. Meaning that looting the site destroys much of the knowledge that would have otherwise been gained. I am not only talking about modern archeologists: https://en.wikipedia.org/wiki/Nabonidus)