It’s more comparable to Snikket. Both Snikket and Prose use Prosody as server with their own extensions.
It’s more comparable to Snikket. Both Snikket and Prose use Prosody as server with their own extensions.
You could look into prose. The interface of slack/discord/mattermost, built on XMPP, with E2EE.
What’s wrong with that? Do you expect their backend to run off a single server with a little PHP script? The components seem pretty reasonable (with the actual business logic being just a small part).
Sniper.
I like to stand there, with my bunny ears as hat, and wave at my dead opponents.
I think that’s the only class I managed to get all achievements for.
As much as I like to shit on Epic, but UE 5.x is pretty much innovative with each minor release. Watching the release videos of what the engine can do in realtime is always impressive. They are used as realtime backgrounds for movie sets.
It’s just a config. You can adjust that on whatever distro you are.
The problem is IMO much bigger. Every connected and/or IoT device becomes physical waste if the vendor shuts down the backing infrastructure.
Every product (physical or digital) should be considered as a unit with the required technical infrastructure. Companies/producers should only have two choices: keep maintaining the infrastructure or publish everything necessary for individuals and/or a community to take over. This must be ready from the moment such a product enters the market and it must be part of the “will” of the company so if it goes bankrupt, the whole process can be triggered more or less automatically.
EAC isn’t kernel level, AFAIK. It even works in Linux/Proton.
I played it on PC. And I loved it.
There are four studios whose games (and hardware) I buy almost blindly:
They all have brought me tons of fun and jaw dropping moments.
I am a game collector. I don’t play them, I just collect them.
IIRC it had better performance than Prometheus. We also ditched Elasticsearch in favor of ClickHouse to keep up with log ingestion.
My own server? YOLO
At work? Grafana, KOBS, Victoria Metrics, Jaeger, OpsGenie, …
If they believe the amount of people with reliable (!) broadband connections with good enough peering to their data centers is as big as the customer base owning an xbox, they might have an ugly awakening.
Most people will not move just to get a better latency that can still suffer from external influences. Waiting in a queue because the available machines in your nearest data center are all in use because it’s a holiday and everyone is gaming also gets old fast.
I found Sea of Thieves already quite boring, but it did get the atmosphere right. Also the ships had to be properly staffed and controlling them felt like what I expect it to fell like. Also they managed to put out new content even though it was cheaper from the start. In other words: Ubisoft can suck it.
Enshrouded.
So far it’s as addicting as Valheim. Maybe more, since it has more guiding.
But that’s the neat thing: the system is well structured into different layers and subcomponents. They are not all involved to control lightbulbs; that’s mostly your local hue bridge. One component will make sure, Alexa can control your bulbs (if you want that). If that component fails, only Alexa stops working. Another component handles push notifications to your mobile devices. If that fails, the rest is unimpacted. And so on.
That was, for a long time, the main reason I heavily recommended Hue: the bridge can be used completely offline and still offered a good local API and pairing system. Unfortunately last year that made online accounts a requirement. I assume besides the App you can still use many things even if your network connection is broken, though.