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Cake day: July 18th, 2023

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  • It is genuinely ridiculous how much content there is in this game for the price. Like, a lot of it looks like an excuse to play the same levels a dozen times with minor variations, but then there are tons of levels, lots of events, ongoing updates with new content of all types, so many different towers and upgrades to play with, community maps to add even more variety… It looks like I’ve played over 200 games and I have so much of the game that I haven’t even touched yet.



  • brenticus@lemmy.worldtoGames@lemmy.worldShadow of Erdtree price
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    9 months ago

    I’ve happily paid $70 CAD for games significantly shorter and smaller in scope than Shadow of the Erdtree looks. Plus I’m wanting to jump back into Elden Ring anyways and I more than felt like I got my money’s worth the first couple of times. So $56.16 CAD (what my receipt says it cost me) is pretty much fine for that.

    This might be a weird take, but I don’t really care whether I’m paying for a new game, a DLC, a microtransaction, or even a gacha pull. If it seems like it’s somehow worthwhile, whether that’s by fun or hours played or novelty or whatever, I don’t really worry that much about what form it takes. This usually means I just buy new games (how often is a microtransaction at all reasonable to pay for?) but I don’t really worry about DLC pricing if it looks good.


  • I think this article starts with an interesting premise (basically: RSS works to support podcast content creators, how can we make it work for written content creators?) and… misses the point.

    Podcasts can make a lot of money off of sponsors and advertising that listeners are less likely to skip over. Maybe you’re busy doing something else when the ad comes on, maybe you don’t clue in that it’s an ad right away, maybe you just don’t know how long it is so as you skip around you hear enough anyways. Advertising works in an audio format.

    Text content can’t advertise as effectively. Your eyes can just skip over to the next part you care about. Adblockers work pretty well. A reader is way less likely to engage with advertisement, so it’s going to pay less, so written content creators are going to make less. Usually to the point that they can’t support themselves with it.

    None of the author’s points really address that. The problem isn’t with the RSS standard, it’s with the format and how it can make money.


  • Since release I’ve been playing BG3 every week with a friend and we finally beat the game on Saturday. Great game, but man we’ve been playing it for a long time.

    Picked up Viewfinder yesterday. Fun little indie puzzler. Very cool concept, don’t know how much I care about the plot or anything but it’s got some of the same trippy fun as Superliminal.

    Oh, and I played a couple hours of Against the Storm and have been hesitant to pick it up again because I’m pretty sure it’s going to be problematic for my already busy schedule.