The issue with quests in RDR2 is that they give you no autonomy. Most games set a quest objective and give you a dozen ways to achieve it. RDR2 forces you to follow the exact path through the quest that the game wants you to take. If you deviate it either fails to progress or simply fails the quest. It felt more to me like an interactive movie than a game in that respect, though you get full freedom outside of quests.
The issue with quests in RDR2 is that they give you no autonomy. Most games set a quest objective and give you a dozen ways to achieve it. RDR2 forces you to follow the exact path through the quest that the game wants you to take. If you deviate it either fails to progress or simply fails the quest. It felt more to me like an interactive movie than a game in that respect, though you get full freedom outside of quests.