bruh
Minecraft is a building game where latency does not matter as much as in shooter games. For example, if your latency is 200 ms, you can play Minecraft smoothly, while in FPS games it is unacceptable 😉
Edit: In addition, the Minecraft server can use UDP protocol to serve the server status (but only for this purpose and it is not, nor has it ever been used by the game client). In the past, it was used to display the number of players on websites with server listings, but this can be considered deprecated now – today they use the same protocol as the game client.
Please, just don’t. It’s pain in ass
Spotify Premium in practice has new benefits!
More specifically: Lyrics that they took away from regular users some time ago.
Thank you merciful Google immeasurably for agreeing to delete data that you shouldn’t have collected anyway!
Please text me when you are done! I am very excited to see the results :)
You’re correct; the focal point revolves around data ownership. However, you have to ask yourself, do we actually own the data?
Currently, four major hosting companies dominate the fediversum. Instance owners in practice do not have full control over the physical servers where their data is hosted.
Do you own the disks on which the data is hosted? No! The hosting companies retain that ownership and, can wipe the contents with a mere click.
A regular court order is all it takes, and I question whether every instance is backed up? While some may indeed have backups, they might reside on the very same server. Others, although having backups, may execute the process improperly. Additionally, there are those with partial backups, and the list goes on.
I just watch it on youtube.com without logging in. Sacrificing convenience and using some frontend that only work if you pray hard is not something I want to do daily-drive