Nintendo was responsible for that?
I wish I could see a visual of how it operates, because I’m sure it’s something simple about it that I’m not seeing right away.
The thing that I’m having trouble comprehending is how the symmetrical teeth design would be capable of engaging the spring/blocker (pawl?). I mean that the pawl doesn’t seem like it will be able to work as a stop; it seems like it would just allow the gears to bypass it regardless of rotation direction. Is this incorrect? I know you said there is a mirrored assembly to block the rotation in the other direction, but that still doesn’t help me understand the pawl/teeth engagement quandary that my mind has created.
The sound signature you mentioned is a nice detail that I’m glad you included. I definitely wouldn’t have thought of that right away if I was designing something similar.
On the design of the teeth on the cog, would an alternatively shaped triangle be of any benefit? If the action/rotation only goes one way, then having one side sloped and the other side flat seems like it would work better for the stopping mechanism.
Hope I was able to explain that properly, please let me know if you understand what i mean.
The game was better than the show, which the show was actually based from. I liked the show too, but definitely give the game a go if you get a chance.
The second game was a very difficult storyline to play through, however. I’m glad I did, but temper your expectations and expect to suffer a lot. Lol