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Joined 1 year ago
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Cake day: July 11th, 2023

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  • It’s hard but not impossible, as even ‘retail displays’ run an OS in the background to control input switching, image settings etc.

    Honestly the best thing to do is buy whatever TV you want (we have a couple of the LG OLEDs in our household), and don’t ever plug them into your network (or WiFi). Otherwise, with updates OS and apps become sluggish, with more ads crammed in.

    Instead, use a seperate media player (e.g. Apple TV if you’re already on the iOS ecosystem, Nvidia Shield or similar for Android, HTPC if you’re so inclined etc.) - they’re more powerful, arguably more secure & private, and portable between displays if/when you upgrade.



  • It’s worse than you think; it’s $50/month!

    Now part of the problem is we don’t know the average membership length, and it’s further complicated by the fact that the Tate brothers ran the ‘school’ like a pyramid scheme where enrolling another member earned you a kick-back (which is why so many random channels popped up a few years back sharing clips).

    So pulling random numbers out of my arse, if the average membership period was ~6 months and they had ~30% operating expenses (servers, bandwidth, kickbacks etc.) they could have netted ~$168m from this scheme.

    I too, share your self-loathing in my morals preventing me from exploiting these absolute morons.










  • I doing think it was an one thing, but more-so a build-up over time - a death of a thousand cuts, if you will:

    It was a cultural moment generally, just think back to all of those celebrity commercials (“I’m Mr. T and I’m a Night Elf Mohawk”). All cultural moments pass eventually.

    The third expansion (Cataclysm) was quite weak to begin with; coupled with a lack of content in the tail-end of the second (Wrath of the Lich King), which itself was incredible - narratively wrapped up the story that began all the way back in Warcraft 3.

    So a lot of people chose that time to bow out of the game, as it required a fair bit of time dedication and seemed like an appropriate time to do so - given the narrative pay-off.

    Lastly, the introduction of a number of game tools to automate the group composition process meant that the impact of player reputation on servers was severely diminished. Before then, there players who were toxic (stealing items, intentionally killing the group, failing quests) were infamous on a server.

    Once this tool was further opened up to allow for groups to form across multiple servers - the sense of community was shattered as you would have no way to know if the person from another server was good/bad etc. it stopped being about bringing in the individual player, and just getting a body in to fill a role.