professional software developer, amateur coyote 🏳️‍🌈

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Joined 1 year ago
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Cake day: June 12th, 2023

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  • I may be biased because I already know how, but to me defeating DRM using the community tools is really trivial and I tend to use Steam copies of games because I like the Steamworks features that I can emulate with Goldberg. Even when given a choice between a GOG copy and Steam copy, I usually pick Steam. It’s sort of a weird decision for me to make for permanent archival because I really hate DRM but the DRM versions have more features (achievements, auto-LAN, etc) and are negated with a local DLL so is it really DRM at that point?

    I deny network on all my games unless I have a good reason to allow it - almost never have problems with them being mad about it as long as their DRM is emulated/defeated. I use bubblewrap’s bwrap --unshare-net --dev-bind / / as a command prefix in Lutris to do so.