I’m running a Radeon 6770 on my home machine, running Mint and running Baulder’s Gate 3 under Steam, and have been having some surfaces sparkle or not show correctly when running it with Vulkan in Proton, though everything looks perfect when using DirectX. It also looks correct in both modes when run on Steam deck. What is this phenomenon, just a bug in my graphics driver and Vulkan? None of my other games exhibit this issue.
Vulkan API in that game is broken on both Windows and Linux. You’re better off using DX11 on Windows or DXVK on Linux.
Thanks for verifying.
The Radeon 6770 is WAY below the minimum requirements of Baldur’s gate 3, it’s a miracle you even got the game running at all…
I didn’t realize that, though it seems to run fine on my potato (Ryzen 5: 1400, 16GB DDR4, Radeon 6770) with the occasional stutter, locked at 30fps 1080p for the most part. I haven’t tried faster frame rates yet as I’m trying to mirror the feel of the game between both this system and my Deck.