On Friday, AMD Chief Architect of Gaming Solutions Frank Azor said that if Bethesda wanted to implement rival Nvidia's DLSS upscaling technology in its upcoming RPG Starfield,...
AMD denies blocking Bethesda from adding DLSS to Starfield | Starfield DLSS mod locked behind a paywall::undefined
I don’t need a side by side to know the difference. DLSS is better in performance hands down. To get the same performance with FSR I have to sacrifice other settings if I can get there at all.
I got a 3080 and I would never want to use DLSS 3 anyways. Keep that stupid ass fake frame generation away. I can put up with upscaling since it’s at least a true rendered frame, but that’s pretty much where I draw the line. Fake frames might make it feel smooth, but I’m not into this hobby for the feels.
If small devs are expected to support every platform day one that increases the barrier to entry.
A world where small teams start their release on one or two platform they find advantageous and then port their successful titles to other platforms after is probably safest for them and offers the most product diversity for consumers.
and then port their successful titles to other platforms
Well, then they’re not exclusives, are they? I get the point to speed up time to market, but I’m questioning the benefit of having “lifetime exclusives”, or anything beyond 1 year, honestly.
The implication is of course that less successful titles will not be ported either because the company runs out of money or feels they are better off working on their next title than investing more resources on porting a middling title to a second choice platform.
I’m not a fan of using the same word to describe two very different kinds of exclusively.
Exclusivity due to platform contracts (i.e., Sony paying a developer to keep a game exclusive to PlayStation), is not the same as exclusivity you described in your comment.
The problem is its artificial performance. Frame generation that makes your fps counter have a bigger number isn’t the same thing as your GPU being able to sustain that bigger number through actual performance.
The question is do I care? Yes these are technically not real frames but if I dont see the difference why does it matter. I personally don’t care as long as the frames look good and I have enough of them.
Yeah and that’s what Nvidia is banking on… Literally. People continuing to buy Nvidia GPUs under the idea that it’s a more powerful experience while using tricks and locking features behind closed source BS drives up prices and continues the consumer driven system that screws everyone.
I’m reposting my old comment regarding DLSS frame-gen
If it can help me maintain a more stable FPS that would be a boon. If I’m playing a game with unstable frame rates with a lot of stuttering I usually get a headache after one hour. So if frame gen can help my PC run games at a more stable frame rate, then I’m all for it. The first gen implementation of it may be shitty. But after a couple of generations it can be good.
Look at where DLSS is now, DLSS is objectively shit but since DLSS 2 in some cases it can improve image quality. I game on a 1080p 380hz screen, and when I’m playing games with upscaling like DLSS or FSR, I’ll run the game at 4k and then run the upscaler on performance mode which is basically rendering the game at 1080p. The results are much better than just running native 1080p.
That being said, having a more consistent frame rate will make your experience better. Not having an input lag difference won’t be a problem in single player games, as the difference will be under 100 ms anyway (F1 drivers have 200-300 ms reaction time) so it won’t make too much of a difference.
I don’t need a side by side to know the difference. DLSS is better in performance hands down. To get the same performance with FSR I have to sacrifice other settings if I can get there at all.
yeah, some people might tell, I don’t think it’s worth the trade-off of excluding a large part of the market.
NVIDIA doesn’t even respect their own user base. I have a 3080 and can’t use DLSS 3. I’ll keep supporting open technologies.
I got a 3080 and I would never want to use DLSS 3 anyways. Keep that stupid ass fake frame generation away. I can put up with upscaling since it’s at least a true rendered frame, but that’s pretty much where I draw the line. Fake frames might make it feel smooth, but I’m not into this hobby for the feels.
that’s fair, I’m absolutely in it for the feels haha
I just play to have a good time
No exclusives at all are as bad for the gamer economy as only exclusives.
I’m interested in the next version of FSR, it’s rumored to include frame generation.
Can you elaborate on that? I don’t see a clear benefit of exclusives to the user base or industry in general, only to those involved.
If small devs are expected to support every platform day one that increases the barrier to entry.
A world where small teams start their release on one or two platform they find advantageous and then port their successful titles to other platforms after is probably safest for them and offers the most product diversity for consumers.
Well, then they’re not exclusives, are they? I get the point to speed up time to market, but I’m questioning the benefit of having “lifetime exclusives”, or anything beyond 1 year, honestly.
The implication is of course that less successful titles will not be ported either because the company runs out of money or feels they are better off working on their next title than investing more resources on porting a middling title to a second choice platform.
I’m not a fan of using the same word to describe two very different kinds of exclusively.
Exclusivity due to platform contracts (i.e., Sony paying a developer to keep a game exclusive to PlayStation), is not the same as exclusivity you described in your comment.
The problem is its artificial performance. Frame generation that makes your fps counter have a bigger number isn’t the same thing as your GPU being able to sustain that bigger number through actual performance.
The question is do I care? Yes these are technically not real frames but if I dont see the difference why does it matter. I personally don’t care as long as the frames look good and I have enough of them.
Yeah and that’s what Nvidia is banking on… Literally. People continuing to buy Nvidia GPUs under the idea that it’s a more powerful experience while using tricks and locking features behind closed source BS drives up prices and continues the consumer driven system that screws everyone.
I’m reposting my old comment regarding DLSS frame-gen
That being said, having a more consistent frame rate will make your experience better. Not having an input lag difference won’t be a problem in single player games, as the difference will be under 100 ms anyway (F1 drivers have 200-300 ms reaction time) so it won’t make too much of a difference.