If they could tell an install is pirated then they would lock it down
They either count all installs as legitimate or pirated copies are not picked up by their telemetry
On the contrary, I think the incentive would be for Unity to let the pirated install keep existing because that would mean more money they can extort from developers/publishers.
It would mean every Unity game was not-so-secretly shipped with code that phones home to the Unity company upon install.
Either they’ve been egregiously spying on gamers for years (and by extension, game developers using Unity have just been fine with that), or they’re lying through their teeth.
No, they can not. This is just a standard PR response.
Don’t forget, this is a publicly traded company.
All info from them should only be considered PR until verified through strict testing, which is difficult because it is a black box.
Not really, they just go by if the game isn’t selling well, or rather isn’t selling well enough for them, obviously they have to be careful not to do it too aggressively otherwise otherwise they’ll come off as being greedy or whiny about poor sales, which isn’t a good look on any dev (especially if it’s not actually related to piracy, then it hurts their argument).
They’ve just been careful enough to only whip out the crybaby arguments when it’ll work in their favor and seem enough like piracy, as opposed to doing it too much or at the wrong time and seeming salty about low sales (to be fair that’s exactly what’s happening, but people think they know more about who buys vs who pirates, rather than who buys vs who doesn’t).
They can obviously track pirated installs.
They use computational predictions and quantum mathematical calculations through a software called trust me bro.