Remember when NFTs sold for millions of dollars? 95% of the digital collectibles are now probably worthless.::NFTs had a huge bull run two years ago, with billions of dollars per month in trading volume, but now most have crashed to zero, a study found.

  • Emerald@lemmy.world
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    1 year ago

    How would that be fair? There would still be drm running on your computer to verify you have the nft. That would have all the issues of DRM already. And those who want information to be free could still just make illegal cracked copies and distribute them.

    • The Snark Urge@lemmy.world
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      1 year ago

      Video game ownership rights have been going downhill for years. Most games can disappear from your account at a whim, and you can’t sell them on when you’re done anymore. At least with blockchain-based DRM, you’d be able to sell it when you’re done - and if the thing is hosted in a decentralized manner (IPFS, Pinata etc) then the creator can’t simply delete it or delist it. You’d own it without permission.

      In theory it could be a good idea. If done right.

      • Emerald@lemmy.world
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        1 year ago

        I would say that wouldn’t solve the main problem with DRM, the fact that it locks you out of your own computer. I don’t settle for any DRM.

        • The Snark Urge@lemmy.world
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          1 year ago

          I prefer physical DRM-free copies. If the industry as a whole is going to try to move away from that model, as it appears to be, I’m not going to walk away from gaming; I’d rather be at the table and talk about viable compromises rather than be left out of the conversation.

    • Heavybell@lemmy.world
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      1 year ago

      How is it unfair? To me fair means making sure the creator gets paid without stomping on the rights of the purchaser; in particular, the right to keep the thing after the publisher has gotten bored of selling it, and the right to sell it, though that last one is a difficult proposition with digital goods, seeing as they don’t devalue.