Ubisoft has said the recently released Skull and Bones has achieved “record player engagement” since launch, although it has yet to announce how many copies it’s sold or how many players it has.
Ubisoft has said the recently released Skull and Bones has achieved “record player engagement” since launch, although it has yet to announce how many copies it’s sold or how many players it has.
I’m assuming the vagueness of the phrase “record player engagement” means it has a lot more to do with engagement with whatever microtransaction they have going than engagement with the game itself.