When Meta bought Oculus, I boxed up my OG Rift and threw it in the basement, and bought a Reverb G2. I’d rather be tied to a dead platform (WMR) than Meta. Fuck Meta, and fuck Facebook. Don’t buy their products, don’t give them your data, don’t give them a dime.
When Meta bought Oculus, I boxed up my OG Quest and threw it in the basement,
Meta (at the time it was still just named Facebook) bought Oculus before they ever released a retail product. Facebook bought them between the release of the original dev kit on Kickstarter and the dk2 in 2014. They had already been owned by Facebook for 2 years when the first Retail Rift came out in 2016. The first Quest didn’t come out until 2019, 5 years after Facebook/Meta bought Oculus.
I’d doubt it. There are already open source projects to make it (and other similar headsets) work without WMR including on Linux, and it’s likely you’ll be able to shoehorn and install the final release of WMR back into Windows manually just like you can with all kinds of other legacy Microsoft stuff.
And the time before that, when Meta claimed you would not need a Meta/Facebook account at all and could continue using your old Oculus account. They reneged on that within about a year, from what I recall. Sources on that are tough to find because they’ve been trampled by the more recent bait-and-switch, and subsequently this one.
Long story short, Meta has now lied three times about the ongoing account requirements to continue to use the hardware you’ve already paid for, pulling the rug out from users contradicting what they said before.
Gee. Remember the last time Meta lied about this sort of thing? I remember.
https://www.pcworld.com/article/393371/oculus-vr-headsets-will-soon-require-a-facebook-account.html
When Meta bought Oculus, I boxed up my OG Rift and threw it in the basement, and bought a Reverb G2. I’d rather be tied to a dead platform (WMR) than Meta. Fuck Meta, and fuck Facebook. Don’t buy their products, don’t give them your data, don’t give them a dime.
Yeah, Oculus went from neutral-leaning-positive in my mind to not-worth-consideration as soon as FB bought it.
Meta (at the time it was still just named Facebook) bought Oculus before they ever released a retail product. Facebook bought them between the release of the original dev kit on Kickstarter and the dk2 in 2014. They had already been owned by Facebook for 2 years when the first Retail Rift came out in 2016. The first Quest didn’t come out until 2019, 5 years after Facebook/Meta bought Oculus.
For the story to make sense, I’m guessing that the person you’re responding to meant OG Oculus or OG Rift as in the development kit.
You’re right, I’m not sure why I put Quest. I’ve never owned a Quest, that came out long after I ditched them.
Facebook bought oculus before the release of the CV1…
Did you put a DK1 or 2 in your basement?
Feel the hate. Let it flow through you.
Unfortunately the Reverb G2 will be junk when WMR is removed from Windows.
I’d doubt it. There are already open source projects to make it (and other similar headsets) work without WMR including on Linux, and it’s likely you’ll be able to shoehorn and install the final release of WMR back into Windows manually just like you can with all kinds of other legacy Microsoft stuff.
The article is about not having to link your Meta account and your Facebook account.
And the time before that, when Meta claimed you would not need a Meta/Facebook account at all and could continue using your old Oculus account. They reneged on that within about a year, from what I recall. Sources on that are tough to find because they’ve been trampled by the more recent bait-and-switch, and subsequently this one.
Long story short, Meta has now lied three times about the ongoing account requirements to continue to use the hardware you’ve already paid for, pulling the rug out from users contradicting what they said before.