I may honestly check it out. Watched some gameplay vids last night and it looked like a blast. I’m especially intrigued by friendly fire always being on, as that was such fun gameplay addition but this is entirely baked into the experience
Y’know, I distinctly remember the friendly fire being the thing I didn’t like about the first one. It was initially very “Oh haha you killed me!” but then something kept you from getting to play again for a long time, and so it was hard to just shrug it off. I’m assuming it’s something somewhat different now.
It’s not as bad as the first one. Some weapons and stratagems are more prone to it (looking at you airburst radius that always seems too big) but since there’s more of a height component you aren’t constantly getting shot by teammates. and because you aren’t confined to the same small area there’s less of a chance of stratagem strikes and hellbombs killing everyone.
There is a bit of a learning curve in terms of knowing the radius of certain stratagems and backblasts and arc range of some of the weapons, but once you get past that friendly fire incidents are much lower. That being said, if you run into someone else’s line of fire you are partially to blame as well.
From the vids I saw, a lot of it is early hijinks at first. Then when shit starts hitting the fan constant communication necessary so you don’t accidentally merc your homies
I may honestly check it out. Watched some gameplay vids last night and it looked like a blast. I’m especially intrigued by friendly fire always being on, as that was such fun gameplay addition but this is entirely baked into the experience
I’m definitely glad one of the call outs is, “I’m sorry”
Y’know, I distinctly remember the friendly fire being the thing I didn’t like about the first one. It was initially very “Oh haha you killed me!” but then something kept you from getting to play again for a long time, and so it was hard to just shrug it off. I’m assuming it’s something somewhat different now.
It’s not as bad as the first one. Some weapons and stratagems are more prone to it (looking at you airburst radius that always seems too big) but since there’s more of a height component you aren’t constantly getting shot by teammates. and because you aren’t confined to the same small area there’s less of a chance of stratagem strikes and hellbombs killing everyone.
There is a bit of a learning curve in terms of knowing the radius of certain stratagems and backblasts and arc range of some of the weapons, but once you get past that friendly fire incidents are much lower. That being said, if you run into someone else’s line of fire you are partially to blame as well.
From the vids I saw, a lot of it is early hijinks at first. Then when shit starts hitting the fan constant communication necessary so you don’t accidentally merc your homies
With all the talk I may have to break down and give it a try. Haven’t done an online shooter since medal of honor allied assault lol.
You won’t regret it. I’ve gotten so much fun out of this game so far.
You sold it to me!