• 3 Posts
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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Not going to cite the source, since it spoils part of this game, and it’s currently popular.

    I have something to say. So shut the fuck up and listen. I spent thirteen years half-cut up to my eyeballs. Drunk, to put it mildly. Then suddenly I saw it, a streetlight shining in my face. 500 Gigawatts of the power of God. A vision of my bloated body found in some ditch. Scared me straight. So I got a collar shirt, mortgage and a credit card. All the things that make me a good man. I hoped I could raise my children to be better than their old man. I wanted to believe I was never one setback away from my worst self. But the truth is. Discipline. Drive. Routine. The endless fucking desperation to get shit done. A loving wife? Great kids? Sobriety? I’m telling you. You. Accomplishments I’ve been chasing my whole life. Never felt as good as I expected when I crossed the finish line… So now that we’re at the end. Takin’ inventory. Those nights spinning out of my head, sinking into the sofa. Broken glass in my palms. Bleeding dry the funniest thing ever. Old dogs laughing and snarling on a waterbed floor, mocking the moon for daring to show its face. All nausea and wreckage and vomit and ugly cruelty. The only problem in the world an empty bottle. Those were the best days of my life. Yeah… Those were the best days of my life. I got nothing to hide. Ready to face the music. I can see myself for what I am. But you, a cowardly, selfish motherfucker and you can’t even see it… I should’ve been able to protect the kid. If I could have done one thing right, I wish it had been to give him one small chance off this goddamned rock.








  • The way in which Half-Life maintained a continuous viewpoint over long stretches of gameplay and landscape was always so immersive to me. Games like God of War and Dead Space did something similar, but Valve had an additional challenge.

    They almost never take player control, instead relying on mere hints of where to look; they even have the character sequences scripted for wherever the player was standing. That all usually took a lot of their effort.

    I could be biased because I even enjoyed toying with their choreography tool, which let you layer simple gestures together; so without making a new animation, you could have someone both lean forward and nod right, and point their thumb right.








  • I imagine a lawsuit would likely bring up the topic of how hard it would be for a developer to keep the game around past purchase.

    For instance, imagine a massively multiplayer online game; everyone playing the game is acutely aware of how much server hardware is needed to maintain that online presence, and it’s unrealistic to assume it would exist forever.

    That’s probably why attention was pushed onto The Crew. It’s a racing game that shouldn’t need much from a server, so it’s arguably unfair to tie it to that access and take it offline.



  • I think “Disclaimer: Product may explode and take out your eye” only goes so far in terms of warning consumers. Better to actually have something protecting them.

    EDIT: My tired mind when I wrote that was just specifically annoyed at the use of disclaimers to excuse a negative trait of software/products. Basically, I was reminded of when Cyberpunk hit the issue of seizure content, and all they did was add a generic warning to the game. But, I really should have added: Sony attempting to use consumer protection to excuse PSN is also stupid. Basically, I’d gotten off topic.




  • Naughty Dog’s most famous games (containing humans) are based around white male leads. It’s basically just Uncharted Lost Legacy and TLOU2 that have diverged from that, and not by very much.

    Literally the only game of Insomniac’s I can find (outside of anthropomorphic games like Ratchet&Clank) that even leans to minorities is Spider-Man: Miles Morales, which is based on a comic character that was already popular. Even the games based around Peter were going to acknowledge he’s the type of person to work at food banks and embrace New York’s diversity; that’s the pre-existing character.

    Nobody complained when Assassin’s Creed had Leonardo da Vinci hand you a tank or a glider, or a female Spartan mysthios fight mythical gods, or have London gang runners that fight in hoods from rooftops. Assassin’s Creed has always ventured into the unrealistically cinematic extensions of common historical myths, and they’re not even the first to turn Yasuke into a samurai. Netflix put out an animated series on that a while back and it was awesome.

    I do not expect an answer, but I genuinely think you should quietly ask yourself the question: Are you a racist?