• kava@lemmy.world
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    7 months ago

    It’s sort of like how YouTube ran at a loss for a long time. The idea is to get ingrained in the market and make up the money later.

    Right now Meta has the best VR / AR that is easily accessible. If some new idea or technology catapults VR into a more popular position, then Meta is in a prime position to take advantage.

    Will that happen? I don’t know, but Meta seems to think so.

    • LEDZeppelin@lemmy.world
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      7 months ago

      Meta is the only reason I’m staying away from their AR/VR headsets. If it was any other company, I would have jumped in by now.

    • makyo@lemmy.world
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      7 months ago

      There are a lot of problems keeping VR from going big and I think Meta’s strategy of cornering the market is one of them. They think if they get all the exclusives they’ll be the next iPhone but I think instead they’re fragmenting an already tiny market which really needs a bunch of impressive experiences (and there still aren’t a ton right now, even after years of VR development). I feel like the reverse would win them more users - they should win on hardware AND software but make their software available for any VR headset to use. Because right now they need to help create a market for VR because there really isn’t one worth cornering yet.

      • madasi@lemmy.dbzer0.com
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        7 months ago

        They just announced that they opened up the OS for other manufacturers to use. I know Asus/ROG is supposed to have a headset in the works using the OS.

    • empireOfLove2@lemmy.dbzer0.com
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      7 months ago

      See also: Meta’s recent opening of their vr headset OS to other hardware manufacturers.
      They don’t give a shit about profit at this stage as long as they control it and can use it to suppress the development of any kind of competitors.

    • Gigan@lemmy.world
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      7 months ago

      I don’t think the technology is there yet. As long as people need to wear big bulky goggles and headsets it’s not going to take off. Make something that’s about as cumbersome as sunglasses and less than $1000 and there might be mass adoption.

      • RaoulDook@lemmy.world
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        7 months ago

        VR is already great today, and lots of us are enjoying it. I know several people with VR systems.

      • Dasus@lemmy.world
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        7 months ago

        I’m waiting for more Bigscreen Beyond class weight headsets. 127 grams.

        But it’s tethered and the headset itself is ~1000, and you need the stations and controllers as well.