I work in IT. I can pretty much guarantee that server load for a game like this is nonexistent from a cost perspective. They’re not going to be using cloud services, they’re going to privately host because it’s way cheaper. Early days playercount woes were before they added more nodes to their solution. Whatever cost they had for servers is already paid. Electricity and facilities costs are whatever because they are paying it anyway. They can’t just fire the people maintaining their solution either but that’s also baby bucks compared to the money spent building this thing or marketing it.
Gaming protests of popular games never work unless the objective doesn’t alter the bottom line.
I completely understand where you are coming from. Not being knowledgeable about IT infrastructure and how to host game servers, I was making assumptions based on how publishers are shutting down games that have low play count. Assuming it was a nominal amount of money to house and maintain servers for a game that generates no revenue, multiple servers for 100s of thousands of players that generates zero revenue would be noticeable. But if it’s just pennies, then it really would just be a drop in the bucket.
Sony should hurt in the bottom line for this, and I don’t see them caring about reviews and refunds, they will just move on to the next fleecing method.
I work in IT. I can pretty much guarantee that server load for a game like this is nonexistent from a cost perspective. They’re not going to be using cloud services, they’re going to privately host because it’s way cheaper. Early days playercount woes were before they added more nodes to their solution. Whatever cost they had for servers is already paid. Electricity and facilities costs are whatever because they are paying it anyway. They can’t just fire the people maintaining their solution either but that’s also baby bucks compared to the money spent building this thing or marketing it.
Gaming protests of popular games never work unless the objective doesn’t alter the bottom line.
I completely understand where you are coming from. Not being knowledgeable about IT infrastructure and how to host game servers, I was making assumptions based on how publishers are shutting down games that have low play count. Assuming it was a nominal amount of money to house and maintain servers for a game that generates no revenue, multiple servers for 100s of thousands of players that generates zero revenue would be noticeable. But if it’s just pennies, then it really would just be a drop in the bucket.
Sony should hurt in the bottom line for this, and I don’t see them caring about reviews and refunds, they will just move on to the next fleecing method.