Affected devs:

  • Arkane Austin (closed)
  • Tango Gameworks (closed)
  • Alpha Dog Studios (closed)
  • Roundhouse Games (absorbed into ZeniMax Online Studios)

These changes are grounded in prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games and beloved worlds which you have nurtured over many decades.

  • aluminium@lemmy.world
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    7 months ago

    You close Tango the developers behind your only recent good game, but keep 343 open. Ok Phil.

    • pycorax@lemmy.world
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      7 months ago

      I feel like I’m taking crazy pills. Am I the only one that felt Hi-fi Rush was a disappointment? I played plenty of rhythm games and Hi-fi Rush just felt off throughout, landing beats didn’t feel satisfying and it felt off sync at timee. The story was well I can see people liking it but it felt too Disney-ish and cringe for me. I couldn’t get past playing it after the 2nd level.

      It’s an interesting concept but I can’t call it a good game.

  • Shadywack@lemmy.world
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    7 months ago

    I never played Hi-Fi rush, Redfall, Mighty Doom, or The Evil Within. That said it looks like Tango hit their sales and quality strides. Alpha Dog and their Mighty Doom shit-ware deserves the dust bin and closure.

    As cold and callous as this all sounds, I read about the Redfall development and it was leadership start to finish on that disaster. The employees, even at Alpha Dog, don’t deserve this treatment. Dinga Bakaba from Arkane Lyon stated it perfectly

    Don’t throw us into gold fever gambits, don’t use us as strawmen for miscalculations/blind spots, don’t make our work environments darwinist jungles. You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.

    Fuck me, this part hurts the most, and I highly recommend anyone who didn’t read the article at least look at what was said here. Everyone knows damn well that the corporation has the ability to flourish in keeping all the talented workers who got fucked by shitty leadership, instead the leadership will fail upward and keep ruining projects. Companies have so many chances to really disrupt and show the world a better way and they continually take shallow short sighted routes to cheap monetary victory, discarding humanity along the way. Fuck companies.

  • Stern@lemmy.world
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    7 months ago

    Arkane- I mean, yeah Redfall was a clunker but Dishonored, Deathloop, and Prey all did pretty well I thought… though I suppose the two Wolfenstein games they did were kinda trash so there is a bit of falloff between the “glory days” and now.

    Tango- Hi-Fi Rush was a bop, and Ghostwire did well enough I thought. Not seeing a good reason here.

    Alpha Dog - Mighty Doom? Okay thats a fair closure.

    prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games

    Chasing blockbusters is gonna fuck them up but I suppose more room in the lower weight classes isn’t bad for gamers since it lets indies and others who aren’t the big boys shine, and lord knows thats been wild over the past year’ish.

    • Hildegarde@lemmy.world
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      7 months ago

      Arcane austin was already killed by the development of redfall. Most of the talent responsible for making dishonered and prey the games they were left during development of redfall. If arcane austin went back to making immersive sims instead of closing, it would be a new team making it, with little help from the pedegree implied by arcane’s legacy.

      Keep in mind however that arcane was two studios, the main studio in lyon france, and the other in austin texas. Dishonered was developed jointly. Dishonored 2 was lyon, pray was austin, and deathloop was lyon.

      The lyon studio still exists. They are continuing to make games. The only thing announced from arcane is the marvel’s blade game. Not optimistic, but arcane may still be around a while yet.

    • Carighan Maconar@lemmy.world
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      7 months ago

      but Dishonored, Deathloop, and Prey all did pretty well I thought

      I thought Arkane Austin (the closed one) was only Prey of those. Which is a shame, because Prey was utterly fantastic.

      • VaultBoyNewVegas@lemmy.world
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        7 months ago

        It is. Lots of “gamers” can’t be fucked learning the difference between Austin and arkane, it’s like how there’s people who think bioware Montreal is the same as Edmonton or rockstar north is the same as san Diego when north makes GTA and the other red dead. Generally gamers don’t care what studio does what just the first part of its name. Arkane Lyon are developing blade and that’s still in progress.

  • StoneyDcrew@lemmy.world
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    7 months ago

    Seeing Tango go is actually hurtful. Hi-fi rush was a great IP and had the potential for a great sequel if given the chance.

    (I feel they wrapped it up nicely but left it open enough for a sequel.)

    I hope the employees can continue making great games elsewhere but it’s sad we will never see them develop the IP further.

  • Thatuserguy@lemmy.world
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    7 months ago

    I’m honestly ready to not support Xbox anymore after this. They’ve been non-stop fumbling the ball with game releases this generation. Hi-Fi Rush was the first game that came out that I felt was phenomenal and such a breathe of fresh air, and they just straight killed the studio anyways. Killing studios that make good games is not how you foster a gaming platform people want to be part of.

  • Vipsu@lemmy.world
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    7 months ago

    Honestly all these tech layoffs could really come bite back publishers and the big tech in the near future.
    Theres a lot new talent for competitors to snatch and fraction of these developers might even form up new studios to make the next big thing.

  • MushuChupacabra@lemmy.world
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    7 months ago

    Attention laid off workers from the gaming industry:

    I’m one hundred percent ready for working, complete games, that don’t require subscriptions, and can’t be bricked remotely. Make them, and I will buy.

    I will buy your products. I will buy them instead of the product being churned out by the companies that cut you.

    • MeatsOfRage@lemmy.world
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      7 months ago

      The Indie scene releases a dozen of these every day. The problem is there’s actually too much and most of these fail to ever find an audience.

  • paultimate14@lemmy.world
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    7 months ago

    I wonder how many promises Microsoft made to the FCC and other regulators about how their mergers and acquisitions wouldn’t result in layoffs?

  • Potatos_are_not_friends@lemmy.world
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    7 months ago

    I’m sure there will be a headcount of how many people will be leaving/fired.

    But from the sounds of it, they are folding game devs into other teams.